Available on: GBA
In 2001, Nintendo launched Game Boy Advance. Even while it had many awesome, exclusive titles, this 32-bit handheld wonder was mainly a platform for the recreation of many 8- and 16-bit classics. Arguably, the most essential enhanced series to be released on the Game Boy Advance was the series of Final Fantasy games all the way from the first game to Final Fantasy VI, but of course, the best-selling "Advance" line of games involved Nintendo's very own Mario. The first Super Mario Advance game was released in Japan as a launch title in March 2001, and since it hadn't been too long since the release of Super Mario Bros. Deluxe on the previous generation's Game Boy Color, the recreation began from the Mario game which the Japanese players find the most obscure title in the whole official franchise: Super Mario Bros. 2.
Another rebellion in dreamland
Charles Martinet : Mario / Luigi / Toad / Wart / Clawgrip / Triclyde / Mouser
Jen Taylor : Princess Peach
In a strange dream, Mario is summoned to save the land of Subcon from the rule of an evil, froggy tyrant calling himself King Wart. Mario explains his dream to his brother Luigi, Princess Peach and Toad, who all agree to join Mario in his endeavor to free the people of the dreamland.
The game does look extremely nice and it's perfectly clear Nintendo wanted to demonstrate the graphical possibilities and capabilities of their new handheld right away, and rub off any suspicions of just another update to the original Game Boy. They even went as far as to change the enemy design radically, and alter the environments a little, still without ruining any of the original ways of gameplay or progress. The game looks fun, to sum it up with just one single word.
|Remember these? Imagine a high-pitched|
"YAH!!!" with every single lift.
|Why don't you come with me, little Toad -|
on a magic carpet ride?
The very first room in the game will snap some jaws. It's basically the same, but first of all, there's a large HUD on the top of the screen. Besides health, it indicates the number of the stage, high scores, lives, and there's space for five special coins, which have been there in some form ever since the Yoshi Coins in Super Mario World. Your character starts out in a normal state instead of a Super version of himself/herself, and the first Shyguy is like four times his normal size. These giant enemies can be thrown around just like any other ones to garner in health in the form of hearts. Health is provided in much larger amounts than before, and occasionally the maximum increases from the original game's maximum of four to five. Hearts do not just fly around anymore, you can get them by using this mentioned method, by executing multiple hit combos with anything you can throw at enemies, or by plucking out super vegetables, hidden among the normal ones. These super vegetables have been added to your aid in some boss fights, as well.
The game is updated to the standard of percentage-based completion. Adding to the percentage is of course a simple walkthrough, preferrably without the use of warp zones, finding all five Advance Coins in each stage, and conquering the Yoshi Challenge, which is unlocked after the first playthrough; it prompts you to play the game again and go on the hunt for two Yoshi eggs hidden in each stage. So yeah, there is definitely replay value, but...
|Don't come any closer or daddy gets it.|
|PEACH. I guess Nintendo got tired of |
people calling her "Frogshit".
The flame boss from the original - can't remember his name - has been replaced with Robirdo, a robotic and much more efficient version of Birdo. Also, the minigame between stages has been altered a little, now you can set a multiplier and bet on your lives to get more extras with each win.
|Mario Bros. Classic is quite fun, even|
in single-player mode.
Like I said, Super Mario Advance can get quite frustrating, but for the most part, disregarding the annoying sound and few glitches for now, it provides the same fun challenge the original did, and in this case of challenge, some of that famous "then some". The Yoshi Challenge is interesting - even if it could easily be unlocked from the very beginning of the game in my opinion. Top that off with the dare of collecting all Advance Coins in each stage, and you've got yourself a ball, I guess. As for me, I think I'll stick with the original.
After having played three different versions of this game, I must say Game Boy Advance's take is the weakest one. Some fiiiiiine changes, that's for sure, and a little more challenge never hurt anyone, but it just doesn't feel the same, and I simply think Nintendo went a bit too far in pressing on the audiovisual capabilities of the Advance. Seriously, Baby Mario's occasional crying in Yoshi's Island was nothing compared to the constant, extremely annoying voice samples chiming from the tiny speakers of the Advance every single active second. It's hard to concentrate on the game, and it gets so damn hectic from time to time in itself that its every flaw, including the sound, is amplified by each failure.
Graphics : 9.0
Sound : 6.5
Playability : 8.1
Challenge : 8.9
Overall : 8.1