RELEASED: October 1994
AVAILABLE ON: GEN, PS1, Sega-CD, SNES
DEVELOPER(S): Traveller's Tales, Psygnosis (PS1)
PUBLISHER(S): Sony Imagesoft, Sony Computer Entertainment, Disney Interactive (PS1)
Sony Imagesoft. Hmm. I'm pretty sure I haven't seen all the worst video games I am to see in my life just yet, but if I had to make a Top 10 list of the worst games I've ever played as of now (not to be confused with any small portion of the VGMania Bottom 30!), Sony Imagesoft would probably be responsible for at least two or three games on it. In 1994, they published a platformer entitled Mickey Mania: The Timeless Adventures of Mickey Mouse. This highly anticipated, stylish platformer was supposed to be released on Mickey's 65th birthday in 1993, but the designers couldn't settle with the time limit they were offered for its development, so it was delayed by a year. The game wasn't noticed quite as well as it could've been, but it was nevertheless a critical success, and a definite, positive breakthrough for Sony Imagesoft. What I've got to say about the game has nothing to do with who made it, but rather what kind of an enfuriating, overrated game it is. Welcome to the domain of the contrary.
Uh, oh! Uh, oh! Uh, oh!
Mickey goes on a little trip through time and his most memorable adventures to preserve them as they are, all the way from Steamboat Willie in 1928 to The Prince and the Pauper in 1990.
|Mickey and Pete in Sin City.|
Visually, the game is astounding. Apparently the Genesis version of the game looks the best, but this SNES version is already so ahead of every licensed game, including every Disney game of the time, it's hard to imagine a technically inferior system like the Genesis could do one better. Actually, several ones better, 'cause the Sega versions have a whole extra level and some details which are downright removed from the SNES version. I'm not here to talk about the Genesis version forever, I'm happy with the way the SNES version looks. The soundtrack's also very good, it mainly consists of whole new compositions by Traveller's Tales in-house talent instead of some usual adaptations of vintage Disney jingles. The sound effects are mostly good, but I downright despise Mickey's voice samples. Sometimes it feels you can't take one step without hearing "UH, OH!" coming from Mickey's mouth, indicating that he's in some sort of trouble which he actually isn't. That scream causes a panic attack, like this game wouldn't be hectic enough already.
|All sorts of creepy bastards in the Mad Doctor's |
|Just a nice little walk in the woods... with a |
crazy moose on a stampede.
You can attack enemies in this game by jumping on them, which is sometimes very dangerous, and by throwing marbles at them, which on the other hand are limited. Mostly the game is based on dodging enemies and obstacles, and that's what I most hate about it - it's unnatural for a platformer. I don't get what's so great about Mickey Mania as a game. It's great to look at and listen to, but personally, I have found heaps of much better and more balanced Disney-related video game entertainment elsewhere. Yes, even games that also have Mickey in them.
GRAPHICS : 9.2
SOUND : 8.5
PLAYABILITY : 6.3
LIFESPAN : 7.0
CONCLUSION : 6.7
a.k.a. Mickey Mania, Mickey's Wild Adventure (PS1)
GameRankings: 90.00% (GEN), 100.00% (Sega-CD), 73.50% (SNES)
The first game designed by David Jaffe, who went on to create the Twisted Metal and God of War franchises.