RELEASED: October 2004
AVAILABLE ON: GBA, GCN, MAC, PC, PS2, Xbox
DEVELOPER(S): Heavy Iron Studios, Helixe (GBA)
The Incredibles was Pixar's sixth full-length feature film, directed by Brad Bird, former director and creative designer of The Simpsons. As every Pixar film that came before it, The Incredibles was met by international acclaim, and as every Pixar film that came before it, it spawned a video game. Every game based on a Pixar film thus far had been notably different from the last; instead of being a platformer, The Incredibles drew most influence from arcade-style beat 'em ups that were popular in the golden age of 16 bits. Since The Incredibles only featured a few action-oriented sequences, and the game is told to be rather lengthy considering its simple style, I know exactly where I'm heading when I slap in this mother - to the sea of repetition.
15 years ago, Bob and Helen Parr were known as Mr. Incredible and Elastigirl. Their careers as superheroes came to a halt when it was decided by the government that all superheroes were to be banned due to the destruction they caused to the environment despite their good intentions. Bob can't take the normal life, so when he sees an opportunity to go back to his crime fighting ways, he does it, but soon finds out that his "top secret mission" is actually a plot against him, devised by his former, maniacal fan Buddy, who now calls himself Syndrome. With Bob imprisoned, it's up to his family to save the world from Syndrome's psychotic rage.
|Mr. Incredible vs. the Death Star.|
The game looks quite all right, after all it doesn't take up a whole lot of capacity to put in four levels (the prologue, Syndrome's base, escaping the base and saving the city) with a million stages in each and copy-paste the same damn textures over and over again. There are seriously only a few different environments in this whole game, and a total of 40 damn stages! So it's the game's dullness that jumps on your face moreso than its wealth in colour and flashy animation. The soundtrack's a fine mix of some soothing, catchy jazz prominent in the movie, I have no complaints about the music.
|She's certainly flexible. Grr.|
|They always fall for the same trick...|
Of course the game could be worse, and I've got to admit that I enjoyed it for a while just because of the arcade nostalgia, but over 30 stages of beating up Syndrome's henchmen and droids, and just a few wake-me-ups thrown in between is a bit too much. I wasn't too taken by this game, but I'm going into the sequel semi-intrigued anyway, because it doesn't have any source material to follow - I'm expecting a little more diversity and variability from it. I'm probably going to be disappointed, but it wouldn't be the first time.
GRAPHICS : 8.2
SOUND : 8.8
PLAYABILITY : 6.9
LIFESPAN : 4.4
CONCLUSION : 6.0
GameRankings: 53.47% (GBA), 65.45% (GCN), 58.36% (PC), 64.71% (PS2), 63.53% (Xbox)