RELEASED: November 1992
AVAILABLE ON: SNES
The first 16-bit game to come out of the famous Disney/Capcom collaboration was a cult platformer by the name of The Magical Quest, which starred Mickey Mouse on a search for Pluto in a land of wonders. The game has been praised by many as perhaps the greatest game Capcom and the Walt Disney Company ever worked on together. I grew up with DuckTales, and although this game's name kept popping up everywhere back in the day from magazines to the shelf of a local video store, I actually never played it as a kid. This was my very first round of The Magical Quest, and I don't believe I'll return for a second one any time soon. The game is not bad, it's just a bit tough to handle and its lack of a save feature calls for one overtly sweaty and furious game session.
Mickey, Donald and Goofy are playing catch. While running after a lost ball, Pluto goes missing and Goofy sets out to search for him. Knowing better than to trust Goofy's ability to find Pluto, Mickey sets out on a search of his own and somehow ends up in an enchanted land ruled by Emperor Pete, who has Pluto locked up in the dungeon of his dark castle. Although advised by an old wizard not to stand up against the Emperor, Mickey will do anything to get his dog back.
|That's what they all say. I mean: that's what |
they all really say.
It should come as no surprise to anyone that the graphics are absolutely phenomenal, after all Capcom had Sega and their Castle of Illusion Starring Mickey Mouse game to compete with on Nintendo's behalf. It's very appealing, not just for kids since it's not promoted as a kids' game by its look, rather a vintage, classic Capcom game that happens to star Mickey Mouse. You ever notice how most 16-bit, pre-Mega Man X Capcom games use the same text font? I'm sure you have. Just like Castle of Illusion, The Magical Quest looks like 16-bit technology at its prime, back from a time making 16-bit games look good mattered. While listening to the music, I'm still a bit amazed that the game wasn't made by the same folks that did Castle. While the music's more than a quite all right, it's not that special or memorable.
|Looks like Mickey's got his work cut out for him |
Of course there's ice, how in the hell would this game meet the standards of both a platformer game and a game of such difficulty if there weren't some sort of an ice world? I almost gave up at this point, but despite some weird flowers that keep pushing you from side to side and some weird sleds with zero traction lying across the ground, and of course the ice itself, the level isn't really that hard and thankfully it's the shortest one in the whole game - there's not even a sub-boss in it. Hey, Capcom. Thank you. Sincerely, thanks.
|A Robin Hood outfit's not much of safety gear |
if you ask me.
Some levels have a general store hidden in them, from which you can buy yourself a variety of useful stuff with the coins you find scattered around inside Mickey bricks and large boxes with Mickey's face on them, including heart containers, which permanently increase your maximum health - of course they're the most useful items, but they also cost 200 coins a piece and they are very seldomly found on the field. I struggled to beat this game with only seven hearts, because I sincerely did not want to spend more time in some certain levels that was absolutely necessary. When Emperor Pete finally fell after the 11th attempt, with me on my very last legs, I sincerely dropped the controller down, fell to my knees on the floor and kissed it. I felt I had just witnessed a freakin' miracle. I can't wait what happens if I manage to beat just one game in the Ghosts 'n Goblins main series some day. Even while I'm a sworn atheist, I wouldn't be surprised if Jesus Christ stopped for a coffee at my place after that. I was almost expecting him after beating The Magical Quest.
|Oh, for crying out loud.|
The Magical Quest cures blood diseases by stretching your veins to their very limits with its high difficulty (is it good or bad, you be the judge), and the controls are not just difficult to learn, but simply not as fluid as I would've imagined. It is revered as a classic when it comes to Disney games, and still one of the very best, but I'm not quite that comfortable with it, personally. They could've at least given us a password system, no one can exactly be expected to bear all of this in one sitting.
GRAPHICS : 9.2
SOUND : 7.7
PLAYABILITY : 7.5
LIFESPAN : 8.5
CONCLUSION : 7.8
a.k.a. The Magical Quest, Disney's Magical Quest, Mickey no Magical Adventure (JAP)
The game was remade for the Game Boy Advance in 2002, as Disney's Magical Quest Starring Mickey and Minnie Mouse.