GENRE(S): Fighting
RELEASED: August 1992 (Arcade)
AVAILABLE ON: ARC, Amiga, GB, GEN, GG, PC, Sega-CD, SMS, SNES
DEVELOPER(S): Midway Games, Probe Software, Sculptured Software (SNES)
PUBLISHER(S): Acclaim Entertainment, Virgin Games (Amiga), Arena Entertainment (GG, Sega-CD, SMS)
DESIGNER(S): Ed Boon & John Tobias
RELEASED: August 1992 (Arcade)
AVAILABLE ON: ARC, Amiga, GB, GEN, GG, PC, Sega-CD, SMS, SNES
DEVELOPER(S): Midway Games, Probe Software, Sculptured Software (SNES)
PUBLISHER(S): Acclaim Entertainment, Virgin Games (Amiga), Arena Entertainment (GG, Sega-CD, SMS)
DESIGNER(S): Ed Boon & John Tobias
I’ve told
the story a million times - just one more won’t hurt. Back when I was about
eight years old, Street Fighter II changed my life, and my perspective as a
gamer. Me and my best childhood friend, we loved Street Fighter II. It was
pretty much the best game in the world at the time. Street Fighter II spawned a
whole flurry of followers, most of which made their mark in the 16-bit era.
Some were successful and have remained genre classics to this day, some have
been totally lost in the mists of time and hardly regarded, and when they are,
that regard is one of fear and loathing. But, there was only one arcade game in
the 16-bit era that truly stood up to Capcom’s Street Fighter franchise, just
because it was different and attracted more mature players. This game was
called Mortal Kombat; this one-on-one fighting classic was created by Ed Boon
and John Tobias to test the limits of good taste and censorship. The original
arcade game was a huge success, despite brewing up a lot of controversy. It was
so successful that even Nintendo, among others, wanted a piece of it. This was
weird, because due to its ultra-violent nature, Mortal Kombat stood against
every possible Nintendo guideline. People were still excited to see how the
SNES version would turn out, because NINTENDO. They knew what they were doing,
right?
FINISH HIM!
…But be gentle.
An old,
evil sorcerer by the name of Shang Tsung invites seven of the best martial
artists in the world to take part in a one-on-one fighting tournament between
warriors of the Earthrealm and the demonic forces of the Outworld. What he
fails to mention is that in order to win the tournament, one must actually kill
each of his or her opponents.
Those humble beginnings... |
Even though
I’ve never taken the franchise on to review it, I’ve talked a lot about
Capcom’s Street Fighter. Midway’s Mortal Kombat, not so much – that is because
I’ve been so apart from the franchise for the last 15 years, while Street
Fighter has remained a classic in my books due to the one-on-one fighting
phenomenon it started. Mortal Kombat is by no means any less of a classic when
I really think about it, and by the time Mortal Kombat 3 came out, the
franchise had actually taken over as my favourite series of fighting games.
But, it just stopped there. After getting my hands on Tekken for the first
time, I left all other fighting games behind. I missed a million Mortal Kombat
games and a million variations of Street Fighter all due to Namco’s alpha
bashfest, and my eventual, total abandonment of the genre, which happened around
2002, ten years after I first laid eyes (and hands… and feet) on Street Fighter
II. As far as I was concerned, the genre had outlived its purpose…
"COME 'ERE!!!" |
…But now,
it’s coming back, globally, as well as in my very own cave of nerdiness. Tekken
has gone down, seriously – each game gets stupider and fuller of bad ideas to
diversify the gameplay experience. They’ve tried to outdo the masterpiece
Tekken 3 for 15 years, and they still haven’t got the grip to create a mere
equal. When the best fighting game in history goes down like this, it’s easy to
think that the whole genre’s dead, but in reality, it’s nowhere near. Look at
Street Fighter, how well Street Fighter IV and all of its updates – that
seriously mirror the ridiculous “sequels” of Street Fighter II back in the day
– have flourished. Relating to that subject, Marvel vs. Capcom is very
entertaining – it’s an unforgiving murder of thumbs, but it pays back with its
candid comic book stunts and just about the coolest all-star cast of characters
that could ever grace a fighting game. There’s also the Street Fighter and
Tekken hybrid, which I’m not interested in for one bit – again, that goes to
show how I view Tekken these days. Sony has a hyped all-star fighting game
coming up, starring characters from Sony’s exclusive games such as Uncharted
and Heavy Rain, much like the Super Smash Bros. series for Nintendo’s consoles.
Last year, Mortal Kombat made a HUGE comeback – with a game that served as a
sequel, reboot and remake, all in one. After getting my brain blown to seven
dozens of icky bits – both on screen and in real life – by the new Mortal
Kombat, I decided it was time to return to my childhood, starting with the very
first 16-bit Mortal Kombat game for the Super Nintendo Entertainment System. A
heavy dose of nostalgia and a sympathetic smile were the only good things
picked up from this round trip. I could say Mortal Kombat for the SNES has seen
better days, but it hasn’t. After all these years of experience and all these
games in between, I can finally see all that was wrong with this version of one
of the greatest arcade classics of all time since day one.
First, I
thought I could cope. Goro coming up and slapping the Acclaim Entertainment
logo to oblivion in the very beginning of the game still looks as cool as it
ever did. It made us fear Goro, although he turned out quite easy, and Shang
Tsung turned out to be the real bastard we spent hours and many continues on.
The graphics still look great, actually way better than in the hideous Batman
Forever, which was based on the Mortal Kombat engine and came out a couple of
years later. The digitized speech brought over directly from the arcade game
sounds excellent considering the limits of the platform, and in comparison to
Clay Fighter – which also came out a while later than Mortal Kombat. So, it’s
true that Mortal Kombat pioneered a lot of features that were rare in 16-bit
games, and remained an outstanding game in terms of audiovisuals right up until
the end of the SNES cycle. And, I might add the personal note that there are
hardly hotter images on the SNES than Sonya Blade’s winning pose in the first
Mortal Kombat game – actually there is one, and that is the whole character of
Sonya Blade in Mortal Kombat 3. But that’s another story, saved for a while
later.
FATALITY! ...Or something like that. |
For the
record, Scorpion has become my favourite Mortal Kombat character of all time as
years have passed, instead of my initial favourite Sub-Zero, so I started this
playthrough – which was my first in almost 20 years – using Scorpion, or “the
yellow one”, as we called him at one time, to further exclamate our fascination
with Sub-Zero, who we never called “the blue one”. Before I explain how this
went, let me explain the basics of Mortal Kombat.
Unlike the
world tournament in Street Fighter, and the King of Iron Fist tournament in
Tekken, the Mortal Kombat tournament actually makes some sense – as much as a fighting game
can. Shang Tsung is planning to take over Earth, but due to some divine rule
written in the ancient past, he can’t just simply walk into Mordor. I mean
Earth. Humans are given the chance to fight for their freedom and survival in
this fighting tournament, but the punishment for losing is a very violent death,
compared to which the end of the world would be a blessing. To somewhat be able
to compete with a demonic sorcerer, the humans have acquired the assistance of
Lord Raiden, the God of Thunder. The playable cast features representatives of
both realms, but at this point, it was not very clear who’s on who’s side.
Frankly, it was just a game of kick-ass and no one was interested in the plot;
this is how a lot of fighting game franchises started out. There was a plot,
but no one cared. Then the developers started adding depth to that initial
plot. In Mortal Kombat’s case, they succeeded, but in games like Tekken, the
plot just simply does not work and brings the game down. It’s fun to revisit
the game, to see how much the importance of the plotline has shifted, but how
the game has remained the same in terms of atmosphere.
The start of a beautiful rivalry. |
The
characters, although aesthetically different from each other, share similar sets of
moves, from basic to special ones. Each character has a projectile to use; Kano
uses knives, Sub-Zero uses his ice attack, Raiden uses his lightning attack,
Scorpion uses the harpoon, Liu Kang shoots fireballs, and both Sonya and Johnny
Cage are able to shoot some sort of energy bursts. Also, each character has a
special attack he/she can use not only to do damage, but to “teleport” from one
side of the arena to the opposite one. All of these abilities are useless in
the beginning of the game, since it’s so easy, but unfortunately, at some point
they might turn out your only methods to survive. Unfortunately? Read on.
There are
the basics, so let’s get down to business, as brief as that business might be.
I’ve mentioned the atmosphere a few times, and the very basic atmosphere is one
of the only things still right with this installment of Mortal Kombat. As soon
as the “ROUND 1 – FIGHT!” cue breaks out, everything just goes to hell. The
digitized voices and music, as good as they basically sound, keep breaking and
distorting along with impact from every other kick or punch. The controls are
horrible. They were bad back then, but now they’ve been rendered utterly
horrible. There seems to be a constant delay, and at fewer times (luckily), the
characters just do not respond. Their failure to respond to basically simple
special moves very easily drives you to use flurries of quick punches and
uppercuts. Seriously, that uppercut is mean! …But, that’s not the way Mortal
Kombat wants you to work, oh no. As you make progress in the game, your
opponents’ A.I. increases to the point they start reacting to your moves a lot
faster. Doesn’t sound like much, I know. I guess you’d have to play the game
yourself to know the effect the delay has, but let me put it simply: attack
with a high punch, the opponent ducks and counterattacks low. Attack with an
uppercut, the opponent stays away just by the mere inch that saves their ass,
and punches you in the armpit while your fist is still up in the air. Attack
with a low kick, the opponent’s in permanent block mode. At this point, your only
solutions are to either get the special projectile attacks working –
CONSTANTLY, which is impossible – or try your luck in beating them down with
dropkicks, which can go either way, especially in the handicap matches, in
which you seriously need to beat TWO rounds against TWO opponents using
whatever’s left of your pathetic health bar.
A flawless victory in 12 seconds. |
What we have
here is kind of a nostalgic game, but if it’s at least a near-MK experience you
want with the equal amount of bits, you should turn to the version on the Sega Genesis. The SNES version is a
shadow of what Mortal Kombat actually was back in that time, more like a production
demo than the real thing – actually, I wouldn’t be surprised if the bad
execution of the game’s concept would have encouraged people to go out and buy
a Sega Genesis to quench their bloodthirst! Mortal Kombat II and Mortal Kombat
3 raised the bar from this unbelievable low to what was an unbelievable high at that time. I can’t
really spit on Mortal Kombat due to how fun the game was to play before its
SNES sequels blew it right out of the water along with its non-sensical
censorship, but there’s no doubt this was the last time I’ll ever play this
version of the game again.
UPS
+ The very basic Mortal Kombat atmosphere is there…
+ …Which is largely due to the audiovisual concepts; unlike many other games of the era, Mortal Kombat was an accomplishment in the use of digital audio and video
+ Some priceless, yet very random nostalgic moments such as Raiden’s “ALIBABALEE!!” battle cry and Sonya’s boobtastic victory pose
+ The very basic Mortal Kombat atmosphere is there…
+ …Which is largely due to the audiovisual concepts; unlike many other games of the era, Mortal Kombat was an accomplishment in the use of digital audio and video
+ Some priceless, yet very random nostalgic moments such as Raiden’s “ALIBABALEE!!” battle cry and Sonya’s boobtastic victory pose
DOWNS
- There’s a lot of sweat and tears, but NO BLOOD!
- The controls are horrible, and there’s NO BLOOD!
- Cheap tactics are easy to learn and execute, but they won’t carry you through the whole game, they’re not fun to use, and there’s NO BLOOD!
- The censorship values are all-around ridiculous in this context, but the worst thing is that there’s NO BLOOD!
- The Fatalities are easy enough to execute, but there’s NO BLOOD!
- THERE’S NO BLOOD!
- Overall, the game is a sad excuse of the fine arcade title it shares its name with. You know why? 'Cause there’s no blood.
- There’s a lot of sweat and tears, but NO BLOOD!
- The controls are horrible, and there’s NO BLOOD!
- Cheap tactics are easy to learn and execute, but they won’t carry you through the whole game, they’re not fun to use, and there’s NO BLOOD!
- The censorship values are all-around ridiculous in this context, but the worst thing is that there’s NO BLOOD!
- The Fatalities are easy enough to execute, but there’s NO BLOOD!
- THERE’S NO BLOOD!
- Overall, the game is a sad excuse of the fine arcade title it shares its name with. You know why? 'Cause there’s no blood.
< 5.0 >
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