RELEASED: August 1995
AVAILABLE ON: SNES
DEVELOPER(S): Team Ninja
What sells for up to five hundred and fifty bucks on eBay, and its sole purpose on this planet is to make you weep? Ninja Gaiden? Ninja Gaiden II: The Dark Sword of Chaos? Ninja Gaiden III: The Ancient Ship of Doom? Or a SNES cartridge that bears the curses of all of the aforementioned games? Welcome to hell. This time, there's a password.
Three times the slaughter
After Tecmo had finished making Ninja Gaiden III: The Ancient Ship of Doom for the NES and the "spin-off title" Ninja Gaiden Shadow for the Game Boy, Sega grabbed the Ninja Gaiden license from them for a spell. Tecmo had previously given them the license for a Game Gear installment simply known as Ninja Gaiden, and yet another game simply called Ninja Gaiden was released in 1992 on the Sega Master System. A 16-bit Ninja Gaiden for the Sega Genesis, influenced by the original arcade game, went in development around that same time, but it was never finished. In 1995, Tecmo took Ninja Gaiden back, and by the end of the summer, they fixed the error of not having a 16-bit Ninja Gaiden installment by re-releasing the NES trilogy on the Super Nintendo Entertainment System.
|It's as fun as always. Can't stand the xylophone, |
|Gone with the wind.|
|Ninja Gaiden III: The Ancient Ship of Doom |
returns better than ever.
Ninja Gaiden Trilogy is one of the rarest SNES cartridges there is, and the irony of it all is that the collection was never released in Europe, until it was made an unlockable bonus item in the 2004 Ninja Gaiden reboot. I think a European release would've brought some sense into the picture. Why a collection, and not a whole new 16-bit game, I wonder? Whatever - it's good. Today is a good day to die dead enough.
+ One bonafide classic
+ One decent game
+ One game that soars to new spheres thanks to a seemingly small tweak
+ The simple password system
- A quicker and more generic series of remakes than I thought, in comparison to other late 16-bit ports and remakes of the time (ie. Super Mario All-Stars)
- An occasionally slow framerate, and other miscellaneous graphical issues
- The soundtrack is botched with horrible remixes
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