RELEASED: October 1997 (Arcade)
AVAILABLE ON: ARC, N64, PC, PS1
DEVELOPER(S): Midway Games, Eurocom Developments
PUBLISHER(S): Midway Games
DESIGNER(S): Ed Boon & John Tobias
Midway
totally screwed up with their first 3D fighting game War Gods, which was first
released in 1996. They took on another installment in the Mortal Kombat
franchise the very next year, and this wasn’t just any spin-off, but Mortal
Kombat 4. Midway managed to fix their past mistakes and take heed of the risks
associated with 3D at the time, as the arcade game was well-received by the
public, and the game went on to be a successful home title as well. So, why has
time forgotten Mortal Kombat 4? I don’t rightly know, ‘cause we’re dealing with
a fairly good game. Even if it is reviewed on a platform it doesn’t belong on.
Get over
‘ere, you pile of blocks
Some familiar faces, some new ones, and a really weird-looking reincarnation of Reptile. |
Thousands
of years before the first Mortal Kombat tournament, the elder god Shinnok
turned against his brethren and tried to conquer the realms with a tyrannical
vision. Lord Raiden fought and eventually beat him, and banished him to the
Netherrealm. In present time, the sorcerer Quan Chi aids him in his escape from
the Netherrealm, after which Shinnok starts planning a full-scale attack
against the elder gods. Knowing that Shinnok has grown too powerful for him to
face alone, Raiden seeks the help of his friends from the Earthrealm.
If you’ve
read all of the Mortal Kombat-related stuff thus far, you might’ve picked up
that I never even realized Mortal Kombat 4 was out. I thought the numerical
titles stopped with Mortal Kombat 3, since the next game I saw played was
Mortal Kombat: Deadly Alliance on the GameCube. I seriously had no idea there
ever was a Mortal Kombat 4 until I first heard of the current-gen reboot of the
game. I dug the game up for the Nintendo 64 and I was positively surprised by
the game, it’s the Nintendo 64 itself which is the problem. I would love to try
the game on the PlayStation. Without further due, let’s start with the graphics
and character design.
That bitch just snapped my neck! |
If you ever
had a favourite character in Mortal Kombat, he or she’s probably here. It’s a
collection of the best of the best, and kind of a return to the roots. The plot
threads introduced in Mortal Kombat 3 are pretty much retconned, since Johnny
Cage is here, although he was supposed to be killed some time before Mortal
Kombat 3. Sub-Zero, Reptile, Scorpion, Sonya Blade, Liu Kang, even Goro himself
– they’re all here. You don’t need to see more than the fighter select screen
to know that this will be a full-fledged Mortal Kombat experience. And then the
fear hits you – it’s the Nintendo 64. You haven’t tried Mortal Kombat Trilogy
on the N64, so you don’t know what kind of ridiculous censorship you’re safe to
expect from it. Well, I’m proud to say that Mortal Kombat 4 spares no ick; it’s
probably the most violent game on the Nintendo 64. As to how it looks: well,
I’ve seen how the game looks on the PlayStation, and to my disappointment, the
PlayStation version does not look much better, but that doesn’t mean that Mortal
Kombat 4 would be an ugly game. Sure, I don’t have much love for the
franchise’s transition to (pseudo-)3D, or the blocky characters, especially
when we’re talking about a game that lives on the idea of simulating realistic
physical pain, but compared to many other Nintendo 64 games of the time, Mortal
Kombat 4 looks good enough. And, there are no better blood effects in any game
or on any console of that generation. Period. Boon and Tobias really invested
in making this turn real ugly.
Things get
quite ugly when it comes to the gameplay, as almost every special – but simple
– attack by any character looks extremely painful. Babalities, Animalities,
Brutalities and Friendships were taken out altogether for the sake of
unadulterated, and perhaps a bit more serious streak of violence. You could say
that in many ways, Mortal Kombat 4 was a fresh start. Censorship in video games
had loosened up altogether, and I’ve got to admit that when I think about it,
Mortal Kombat had gotten a little too twisted for its own good, kind of like a
parody of its own self. Especially after the second movie came out. Perhaps the
movie was the exact reason to why Mortal Kombat 4 never took off quite like its
predecessors, they were both released around the same time. Enough speculating.
Here's for all those rocks to the face! |
Even though
the game’s in pseudo-3D – “pseudo” meaning that you can dodge to the background
and not much more – Mortal Kombat 4 plays out the same as any other Mortal
Kombat game. It has a couple of new features that will surely please those who
were frustrated with the previous major installment. First up, a limit to the
damage those damn combos can do. If you’re a hack with the combos yourself, you
can remove the limit with a cheat code, but the default setting at least helps
me in the simple task of enjoying the game. Also, what annoyed a lot of people
with Mortal Kombat 3 in particular, was that many of the characters could easily use
weapons, and/or projectile attacks to win the match. All characters couldn’t,
and that is fixed here. Each character has a special weapon exclusive to them,
unlocked by a button combo. In addition, many of the levels have debris you can
use against your opponents. These are some very cool additions in my books, and
they make the gameplay experience very comfortable. It’s a bit more forgiving
game altogether, and the controls are very fluid… BUT.
FA-TA-LI-TY! |
Here we get
to why the Nintendo 64 version sucks. If you’ve read my previous Nintendo 64
reviews, you can pretty much guess what my problem is. It’s the controller. The
N64 controller was never made for such intensive games as Mortal Kombat. First
of all, I couldn’t imagine playing Mortal Kombat with an analog stick. Using
the N64 digital pad is awkward, and uncomfortable. The analog stick is out of the
question, not just because it doesn’t fit the current bill, but also because
it’s so damn light-built I’m constantly afraid I’ll break it. Once you get over
this issue, you have a lot more to worry about, like the mere arrangement of
the controller, as well as the stupid-ass camera buttons, which are used as
standard face buttons in the game. That’s not what the buttons were created
for! …But also, you can’t make a good fighting game without at least four
face buttons to use. It’s an endless cycle, but the bottom line is that the Nintendo 64
controller is not suitable for this kind of game.
Mortal
Kombat 4 is not nearly as unforgiving as the previous titles, if you can cope
with not showing off too much, and if you learn to use the weapons to your
advantage rather quickly. Showing off is a bit hard, too, as special moves are
difficult to execute – you can never decide whether to use the analog stick or
the digital pad, as their effectiveness varies – and the Fatalities are more
complex, and harder to perform than ever. The time window is a bit bigger, but
in turn, the button sequences are way longer.
I enjoyed
playing Mortal Kombat 4 for the very first time on Nintendo 64, very much… BUT,
I would very much like to try another version of the game, preferably the
PlayStation version, to get the truth out of it.
UPS
+ The best selection of playable characters in a standard Mortal Kombat game released up ‘til then
+ The N64 version is probably the most violent Nintendo game I’ve ever seen
+ The combo limit is king
+ The controls are surprisingly fluid…
+ The best selection of playable characters in a standard Mortal Kombat game released up ‘til then
+ The N64 version is probably the most violent Nintendo game I’ve ever seen
+ The combo limit is king
+ The controls are surprisingly fluid…
DOWNS
- …But the N64 control scheme sucks balls
- The difficulty to nail Fatalities will drive you insane
- …But the N64 control scheme sucks balls
- The difficulty to nail Fatalities will drive you insane
< 7.9
>
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