ULTIMATE MORTAL KOMBAT 3
GENRE(S): Fighting
RELEASED: October 1995 (Arcade)
AVAILABLE ON: ARC, GEN, SAT, SNES
GENRE(S): Fighting
RELEASED: October 1995 (Arcade)
AVAILABLE ON: ARC, GEN, SAT, SNES
DEVELOPER(S): Midway Games, Avalanche Software (GEN, SNES), Eurocom Developments (SAT)
PUBLISHER(S): Williams Entertainment
DESIGNER(S): Ed Boon & John Tobias
MORTAL KOMBAT TRILOGY
GENRE(S): Fighting
RELEASED: October 1996 (PS1)
RELEASED: October 1996 (PS1)
AVAILABLE ON: N64, PC, PS1, SAT
DEVELOPER(S): Midway Games (N64), Point of View (PC, SAT) Avalanche Software (PS1)
PUBLISHER(S): GT Interactive, Midway Games (PS1)
DESIGNER(S): Ed Boon & John Tobias
In October
1995, an arcade game named Ultimate Mortal Kombat 3 was released. It was an
update to the original Mortal Kombat 3 – a successful but risky game, which had
fans raging and frowning over the loss of many of the franchise’s classic
characters and traits. This new version included most of the characters, as
well as a couple of new multiplayer modes and a new type of finishing move for
each character. Ever since home versions of this game were released on the 16-bit consoles and the Sega Saturn in 1996, it has become known as the official
version of Mortal Kombat 3, and it has subsequently been re-released in Mortal
Kombat 3’s place on several occasions. Just a few months later, this update was
further updated with Mortal Kombat Trilogy, that saw release on the PlayStation
and the Nintendo 64, and later, Sega Saturn and the PC, which already had their
versions of Ultimate Mortal Kombat 3 available. Confusing? I guess it is. I
don’t mean to confuse you any further, but seeing how both games are apples
from the same tree and their purpose is almost exactly the same, here are reviews
of both Ultimate Mortal Kombat 3 for the SNES and Mortal Kombat Trilogy for the
PC.
MOOOOOHTL
KMBAAAAAAAT!!!
The Ultimate Mortal Kombat 3 line-up... |
The most
important asset of both these games is the huge variety of playable characters.
Ultimate Mortal Kombat 3 is very much solely based on Mortal Kombat 3, so all
the characters from that game return, except for the kind of strange exclusion
of Sheeva – who does appear in the arcade, Saturn and PC versions, though. New
designs of Kitana, Mileena, Jade, Reptile, Noob Saibot, the masked version of
Sub-Zero, and my all-time favourite (no shit?) Scorpion join the fold. The game
also introduces the new ninjas Ermac and Rain, who both went on to appear in
the awful Mortal Kombat: Annihilation movie as members of Shao Kahn’s
extermination squad, and features the return of Human Smoke from Mortal Kombat
II as a hidden character. Overall, there are 25 playable characters – even
Motaro and Shao Kahn are playable via a cheat code – so I think everyone’s as
happy as they can be with Mortal Kombat 3 now. The franchise’s age-old
tradition of hidden stuff all across the arcade ladder was a bit lost in their
decision to make all characters playable from the start, but hey, 25 playable
characters, most of their features and moves digitized from actual human
beings, in a 16-bit fighting game? You have to understand that takes up a lot
of capacity, be the cartridge 32-bit or not. You wanted this, now bear with it.
...versus the Mortal Kombat Trilogy line-up. Not a bad performance from either one. |
Ultimate Mortal Kombat 3. Scorpion tells everyone that Smoke farted. |
Ultimate
Mortal Kombat 3 doesn’t really have much more to offer in terms of gameplay in
comparison to the original article except for the Brutality finisher, which is
EXTREMELY difficult to pull off, but Mortal Kombat Trilogy has the Aggressor
meter, which sticks out like a sore thumb as soon as you start the game. It’s
supposed to make things a bit easier. It’s simple: fill out the Aggressor meter
by kicking ass or getting your ass kicked, or by executing special moves, and
you become stronger and faster for a short spell. It might help a bit. I’m not
sure, because I have a serious problem with the PC version.
Mortal Kombat Trilogy. Smoke pays back in spades. |
Both games
are good. What makes Ultimate Mortal Kombat 3 stand out is the wide selection
of characters in a mere 16-bit game, and it’s a huge improvement over the last
one. Mortal Kombat Trilogy, on the other hand, has all the Mortal Kombat
characters you could possibly want, and extremely fluid controls, IF you can
get them to work on the PC. I decided to review these two games in one, ‘cause
there really wasn’t much to say about them as individual games, but plenty as
two updated versions of a game that was originally good, but now obviously lacking.
UPS
+ Lots of characters to choose from
+ Both games have mutual and individual minor qualities that shape the Mortal Kombat 3 gameplay experience for the better
+ Mortal Kombat Trilogy has the best controls out of all 2D Mortal Kombat games…
+ Lots of characters to choose from
+ Both games have mutual and individual minor qualities that shape the Mortal Kombat 3 gameplay experience for the better
+ Mortal Kombat Trilogy has the best controls out of all 2D Mortal Kombat games…
DOWNS
- …However, the PC version suffers from severe controller compatibility issues
- Both games are insanely difficult; once again, combos that are extremely difficult to land once, are used as basic attacks by the CPU
- …However, the PC version suffers from severe controller compatibility issues
- Both games are insanely difficult; once again, combos that are extremely difficult to land once, are used as basic attacks by the CPU
< 7.9 (UMK3) >
< 8.1 (MKT) >
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