RELEASED: October 1999
AVAILABLE ON: GB, N64
DEVELOPER(S): Natsume (GB), Aki Corporation
PUBLISHER(S): THQ, Asmik Ace Entertainment
Acclaim Entertainment and the WWF had had a long run. It started back in 1989 with the release of WWF WrestleMania on the Nintendo Entertainment System, and since then, Acclaim had produced several titles for the Super Nintendo, Game Boy, Sega Master System, Sega Genesis, Game Gear, Sega Saturn, Sega Dreamcast, Sony PlayStation and Nintendo 64 with moderate to formidable success. However, something got the attention of the WWF merchandisers: the WWF's competitor WCW was actually doing a lot better when it came to video game sales. Their games were notably more advanced and they sold like bread. WCW/NWO Revenge was the best-selling wrestling game on the Nintendo 64. Critics praised the highly advanced game while WWF Attitude, for example, was noted as being all right, but not really more than a heavy update of its predecessor, WWF War Zone. It was time for the WWF to sever its ties with Acclaim and hire the people that made Revenge. Just a few months after the release of WWF Attitude, came THQ's first video game collaboration with the World Wrestling Federation - the point of no return. WWF WrestleMania 2000 rebooted the WWF video game franchise and already showed the first signs of the masterpieces to come.
The dawn of a new era
The graphics can't really be described with just one word. The wrestlers' faces look horrible. They look more like caricatures, and their bodies are of the "Ballz" variety of bunches of polygons. On the other hand, they have great dynamics. The mo-caps are amazingly precise considering the time, there's a lot happening on the screen, and the game is huge in size in comparison to any other WWF game that came before, so it doesn't really matter how it looks like on the surface - the game is way more playable and lasts longer than any earlier game related to the subject at hand. Commentary has been replaced with background music, which sounds sufficient enough, and the horrible voiceovers which plagued the previous game have been cut out completely.
|Prince Albert is quite recognizable, but who's |
that other guy? Jeff Hardy. Isn't it obvious? No.
In addition to being able to create your own superstar, you can also create your own moveset for him instead of simply choosing one from the list, create your own championship, create your own pay-per-view, and even edit each and every existing superstar to your liking. You want The Undertaker to have pink pants? I don't know if that's possible, but I wouldn't be surprised if it was - I haven't dared to try. WWF WrestleMania 2000 is such a customizable game, but it isn't even its best quality. Its best quality lies in the game itself - it introduced so many features the WWF/E experience wouldn't be the same without in this day and age.
|See the resemblance now? No. Does it matter? |
As long as the game's this playable, no.
|The Rock 'n' Sock Connection vs. Too Much. |
Not too epic, but every career has a beginning.
WWF WrestleMania 2000 offers up an extensive video game experience from the golden era of professional wrestling. Maybe not the golden era of video games, but even as a Nintendo 64 title, even after all the games that have come, seen and conquered in the more recent years, it's capable of leaving some sort of mark. It was definitely the dawn of a whole new era for this marginal genre, and the first real standard of it.
GRAPHICS : 7.9
SOUND : 8.1
PLAYABILITY : 8.2
LIFESPAN : 8.0
CONCLUSION : 8.0
GameRankings: 63.62% (GB), 84.55% (N64)