RELEASED: June 28, 2004
AVAILABLE ON: GBA
DEVELOPER(S): Digital Eclipse Software
PUBLISHER(S): Activision
The sequel to Sam Raimi's Spider-Man premiered on June 30th, 2004, and if possible, it was received even better than the first movie, and clearly laid out a path for a third one, obviously ending as the middle part of a trilogy. Once again, Activision had five to six groups of developers working on versions of the game for just about every major and handheld platform that existed at that time. The sixth-generation version of the game for the PlayStation 2, Xbox and GameCube was released a couple of days before the movie premiered and garnered in the most praise, and is considered a classic - a very influential game in the field of sandbox action and licensed superhero games. The handheld versions for the Nintendo DS and the PSP, which were released months later - the game was actually a launch title for the DS - also garnered in some attention, while a version for the Game Boy Advance was pretty much chewed up by critics, and then forgotten. It couldn't have been all that bad, now could it?
Day of the tentacle
The plot follows the movie more closely this time around, but it's still a "bit" more complex. |
From the get-go, Spider-Man 2 gave off a much better first impression than the first movie did. I took it much more seriously. It turned out a good movie, but as a usual supporter of the "middle part", I found it somewhat disappointing, even dull at certain points. As a whole, the movie's like a giant tease for an incredible third movie. It works the best when you watch the whole trilogy in succession - I know, I know, you hated the third one. I didn't really love it either, but it definitely had its moments. More about that later; in a nutshell, Spider-Man 2 was a good movie which deserved most of the praise it got. I dare to say, though, the video game got even more praise than the movie, especially since it once again took the long route - liberties with the plot were just the beginning of the sandbox classic. Personally, I'm yet to experience the game - it's been on my wishlist for years - all I have is this Game Boy Advance iteration which was pretty much destroyed by critics back in the day. I kinda understand why, but it's an OK way to pass time for the undemanding audience.
Killin' the spider, killin' it with fire. |
There's no way to tell how rancid this really looks. And feels. |
So here I am! Now tell me, where does our tax money go?! |
The best thing about Spider-Man 2 is that it's most basically pretty much the same as the first game - in this case, that's indeed kind of a good thing. There's even the same assortment of secrets to find, and thankfully a few bosses to support Doc Ock's cause, once again a group of apt individuals who I guess were never considered to appear in the Raimi movies. The level design's dull and I would've expected at least some improvement for several core elements of the game, but yeah, it's entertaining enough.
UPS
+ Catchy music
+ The same as the first one...
DOWNS
- ...The level design sucks, though
- Climbing shit is frustrating
- The framerate drives one nuts, especially in the "special" kind of levels
- The 3D graphics and the FMV cutscenes look abysmal
- Ill logic
< 7.1 >
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