Released: 1990
Available on: NES
Developer(s): Rare
Publisher(s): LJN
Players: 1-4
In 1984, many good things happened. Yours truly was born, and Johnny Depp made his big screen debut in a cult horror film called A Nightmare on Elm Street. To tell you the truth, I had no idea that a video game, let alone a Nintendo game, based on the terrible tales of Freddy Krueger existed before I saw the Angry Video Game Nerd do a video review on it a couple of years back. A game made in 1990 - six years after the flick it's based on - published by LJN, totally bashed by AVGN, it looks ridiculous from every possible angle... how could I possibly resist?
Nine, ten, never play it again
A child murdering maniac by the name of Freddy Krueger was burnt to death by a group of kids 20 years ago. Now he's back as a spiritual being, who kills Elm Street's teenagers in their dreams. Four teenagers take it upon themselves to find Freddy's remains and destroy them, ending his reign of terror once and for all.
Freddy's such a bad ass that he has Satan for a henchman. |
The title screen of the game is very cool and it almost makes one expect a decent experience from it. The game isn't that ugly either, but each house (stage) looks the same. The normal Freddy sprite looks OK, but otherwise, the boss design sucks. Most of the bosses are Freddy's different body parts, and the head doesn't look anything like Freddy. Since the game was developed by Rare, it's pretty much expected that it's David Wise who wrote the music to the game, and the music is indeed one of the game's strongest qualities. Not Dave's finest work by a long shot, but listenable shite. The game is one of the few licensed games on the NES, especially those graced with the butt-ugly rainbow logo of LJN, that actually features a theme song of whatever it's based on.
What a lovely neighbourhood. |
However, like I said, you shouldn't do it. In the real world, your only weapons are your fists, in the ends of your very short arms - the range of your attacks is pathetic and with the crappy physics, enemies can easily deal damage to you from even a short distance away. They touch you four times, you're done - you have a decent amount of continues, but you wouldn't believe how fast even they can drain once you get to the parts in which either getting the one last bone you're after, or falling down a chasm, is all up to sheer luck. Anyway, in the dream world, you can morph into a Dream Warrior. What kind of a Warrior, depends on the icons you collected in the real world. You can switch between them all the time as long as you remain asleep. The Dream Warrior costumes are absolutely ridiculous and they're like a merciless joke on the alliance of teens in the third movie, but by the time you get the whole system you really won't care whether it feels like an Elm Street game or not. The game is somewhat entertaining at first, but it turns damn boring damn fast, and Freddy's pretty far from the scariest murderous bastard in movie history when you can simply spam his ass with shurikens, never letting him come even near you.
What a nightmare. I'm being chased around by a raving lunatic and dressed up like Richard Simmons. |
I must say that A Nightmare on Elm Street is one of the longest lasting LJN games I've played: after all, it takes 15 minutes to simply understand the game, you might like it for another 15 minutes, and one more 15 minute period is needed to confirm that the game does, indeed, suck. That's 45 minutes of fully patient playing right there, and it's a pretty strong feat considering what kind of utter crap I expected out of this game. It's not exactly awful at all, it's just immensely boring and I don't see any reason to waste any more of my time with it ever again. It's a game that can almost be enjoyed, once.
Graphics : 6.6
Sound : 7.3
Playability : 5.7
Challenge : 5.1
Overall : 5.5
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