Released: 1991
Available on: NES
Developer(s): Bandai
Publisher(s): Bandai
Players: 1
Let's play Word Association. Dracula. Go. If you're into classic horror like me, I strongly suspect your answer would be Frankenstein's monster, since these two horror icons were the earliest and greatest distinct movie monsters of their time. Frankenstein's history dates back to the year 1818, when only 21-year old British girl named Mary Shelley released an initially anonymous novel entitled Frankenstein or the Modern Prometheus. One of the most controversial but critically acclaimed novels of its time, the book touched the subject of man playing God and building an artificial human being, only to find that he has made the biggest mistake of his life. The first known movie adaptation of the novel was made in 1910, with Charles Stanton Ogle as Frankenstein's monster, and the most famous one was released in 1931, starring Boris Karloff as the monster and Colin Clive as his creator. Over 25 movies have been made since then, that have prominently featured Frankenstein's monster in some shape or form, and almost every single one of them was made before 1991. So, my question is: what game was Bandai really working on when they made Frankenstein: The Monster Returns? Believe me, it has NOTHING to do with what Ms. Shelley had in mind.
Good brain, bad brain... no brain
The evil monster of Frankenstein has been buried in an old countryside cemetary for years. During that time, the villagers who killed him have been enjoying life in a small paradise; the sun has shined the whole time and crops have flourished, free from the evil energy of Frankenstein. One fateful night, a bolt of lightning hits Frankenstein's tombstone and resurrects the evil mastermind. A brave young man sets out to put Frankenstein back into his grave and save the life of an innocent little girl.
Luckily Death soon got his old job back in Super Castlevania IV. |
Now that the history lesson on Frankenstein's monster is out of the way, let's concentrate on the game. It's no surprise the game isn't very good, either... but it's kinda playable. The graphics are OK in a warped sort of way, at least the game doesn't fall in the same category as many cheap games of its time and look totally bland and/or spammed with two or three different background textures. The music is simply horrendous, really high-pitched "suspense" music, which suspenses nothing except for my nerves which are already still wrecked after playing Attack of the Killer Tomatoes. Luckily Frankenstein: The Monster Returns isn't quite THAT bad.
Intimidating. |
Everything else that the big N pointed out is pretty much correct. He summarized the game's problems quite well, and actually, there's a lot of stuff that I would've said even without the Nerd's influence. Let's get back on those issues in just a moment, but just in case you haven't figured it out, Frankenstein: The Monster Returns is a poor man's Castlevania game with a similar gallery of monsters ranging from the obvious main cheese to the Wolfman (or Manwolf...) and Dracula - we just can't seem to shake this guy. It's a very straightforward action game. An image of the Castlevania franchise's second game, which I will not mention by name for the millionth time in the course of two days (not yet anyway), is created by the game's occasionally cryptic and pointless nature. Like the Nerd said, pointless battles against even more pointless sub-bosses and random events might've been intentionally made to make the game seem more complicated. The gladiator-ish main character (who you can name yourself, ooh) starts out with his fists and a moderately effective jumpkick, but you gain more weapons as you go. The goal is to zap your way through a total of four stages and face the EVIL, MALICIOUS, DEMONIC DARK LORD THEY CALL FRANKENSTEIN... who's dressed in something that looks like Dr. Frankenstein's lab coat, to add to the confusion... and then, a ridiculous, giant, naked version of him. Simple.
Don't you worry, my silly, illiterate namesake avatar of mine. I'm sure Emily is perfectly ALIGHT. |
You'll have dealt with a lot of practical problems up until this point. Enemies can hurt you even during their dying animations, and the physics, especially collision detection are non-existent. Your weapon, whatever it is you're holding, sometimes just passes through enemies and sometimes there's even a spark indicating that you did hit the enemy, he just didn't react to your attack! In turn, enemies' attacks can deal damage to your character in certain spots of the terrain, even if you're not in their range.
The forest's a buggerfuck. Enemies appear out of the blue behind trees, with no indication of danger. When you reach the end of the first screen, you might find yourself wondering where to go until you realize that hey, your character can climb certain types of walls. From the top of the wall, you'll find this wounded guy who gives you something you can destroy the ALMIGHTY FRANKENSTEIN with, he gives you a... what is it, what is it?... a potion. Yay. Well, what's next? You can't climb back down. If you try to approach the guy again and the obvious gap behind him, the screen cuts to him babbling again, this time something about the evil He and She Monster of the Trees. Well, OK. Let's take our chances and jump down the gap on the left side. Whew, I didn't die at least. I know this is the way back to where I came from, but perhaps the "Trees" was some sort of a clue. I'm trying to jump up and down the branches, climb a tree, anything, until I'm right back at the starting point. What the fuck?! Well, I climb the wall again, this time the guy doesn't say anything. I smell a cryptic bullshitter, so this time, I just walk past him, successfully jump down the gap on the right side, and voila, I enter a fight with the He and She Monster, and the final path of the forest's unlocked. Pull my finger.
No completely original enemy in the game. Well, except for the skunks. |
The rest of the game is full of more and more ridiculous bits of dialogue and more concrete problems such as the whole last stage, but after you're done with all I've reviewed here, you're already done with half of the game, so with the awkward password system helping you out, you will finish this game eventually. You might have to struggle to maintain your interest in the game, but it isn't hard in any other sense than being immensely frustrating for most of its brief duration.
I knew I wasn't taking on any sort of a masterpiece here, but the game has so little to do with Frankenstein that it actually hurts my feelings. As a game, it's not the worst piece of trash I've wasted my time on in the last few days, but I can safely say the same thing I have said about all the others: I'm never playing it again. And God damn it, since some of you might be waiting for the moment I'll just blurt it out: I AM seriously considering writing a whole new review of Castlevania II: Simon's Quest. Its name has popped up way too many times already in the reviews of much worse games, such as this. We'll have to see if this plan ever comes to fruition... a part of me hopes so, another part of me wants to put a gun to my head.
Graphics : 6.7
Sound : 4.0
Playability : 4.9
Challenge : 4.5
Overall : 4.9
Trivia
a.k.a. Frankenstein
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