keskiviikko 8. tammikuuta 2014
A slight reflection of the good old times!
Just thought to give you a little warning or heads-up here. I've been writing the first review of the year for a whole week, and it's finally done - but what's better is that the same time, I've managed to finish a total of four additional drafts. This means there's a total of FIVE reviews coming later tonight. Fekkin' cool! This is like in the earliest days of the blog. Just writing and playing and writing and playing, and not even complaining. :) Just have to google some good screenshots for the first one, can't take 'em myself which is a mega-bummer.
torstai 2. tammikuuta 2014
Happy New Year!
As far as I'm concerned, this little "Christmas vacation" is over. 2014 has been here for a couple of days already and that means the fourth full year of this blog has started. Just yesterday, I took a gander at the amazing amount of games I've reviewed since the summer of 2010, and once again realized I'm not even close to reviewing every single game I always or never wanted to review. So let's get cracking; let's make 2014 a good one.
These last couple of years have been kinda slow and silent. Many good ideas have gone to waste due to my lack of motivation - which, I once again assure you, is only due to the amazing amount of civic and social duties I have on my hands. When it comes down to actually playing or writing about games within the very little time I have to spare, actually playing them easily takes the win. But, after two full years of trying to find the proper balance to be able to maintain this blog as it was originally intended, and more importantly, stick to my long-term plans (currently, the Marvel marathon), I think I'm beginning to get it. Here's to hoping it eventually shows.
I got only one game for Christmas, a very cheap and easy choice (an Xbox LIVE Arcade compilation), but it's only because people know damn well I take good care of that part myself. I bought nearly 20, if not precisely 20, games in December. One of them hasn't even arrived yet, which is quite strange, 'cause I bought it from a Finnish auction site three weeks ago, and the guy who sold the game gave me (very simple) feedback on the same day I handled the payment, and still, the game isn't here.
Final Fantasy III is. A completely new, custom-made game, ordered all the way from Ohio, USA, arrives on New Year's Eve, although it's scheduled to arrive somewhere in the middle of February. Amazing. You know what's even more amazing? It WORKS. And it looks incredible. Here, let me show you. (Sorry for the soddy picture quality, my phone's camera has some weird issues.)
Let's go over this one more time: Final Fantasy III was released in Japan on April 27th, 1990. Due to the decline of the NES and the fact that Square was already working on Final Fantasy IV for the SNES, Final Fantasy III was NEVER released outside Japan. The original Final Fantasy II was never released outside Japan either, but it eventually became the subject of faithful re-releases, starting with serving as the second half of the PlayStation release Final Fantasy Origins. The very first international release of Final Fantasy III was a 3D remake for the Nintendo DS, released in 2006, and every subsequent re-release has more or less been based on that enhanced version of the game, including the Windows Phone version which was released just a few days ago. Experts often cite Final Fantasy III as one of the most tide-turning games in the Final Fantasy franchise, and the whole J-RPG genre, but to this day, the original Famicom version remains in total obscurity from the masses.
This reproduced cartridge of a fully translated game goes for $80 (about 60 €) on Timewalk Games, an independent group of developers, who literally make these games out of scratch, and deliver them ultra-quickly, much faster than they modestly tell you. Even the paint on the cartridge has not properly dried yet! The game works on the first try. The English translation of at least this game seems picture perfect, and every bit of physical material attached is of great, 95% authentic quality. I definitely recommend Timewalk Games! This copy of Final Fantasy III might not be an official product, but it sure looks like one, and with its arrival I consider my Final Fantasy main series collection complete. Here it is:
So, for all you nitpickers out there: if the sequels to Final Fantasy X and Final Fantasy XIII count as "main series games", so should Dirge of Cerberus which is there as "bonus material", and in that case I'm also missing four games; Final Fantasy XII: Revenant Wings for the DS, Crisis Core - Final Fantasy VII for the PSP, Final Fantasy IV: The After Years for the Wii, and a copy of the original Final Fantasy XIV for the PC. Yeah, they count, you're right, and I have no way to defend myself from the public here. You can probably still agree with me on the fact that I've come a long way in just a few years, here. Give me a few more and I'll show you what's what; remember that the games pictured above were my main priorities, 'cause I own the necessary hardware for each and every one.
The first game reviewed in 2014 will be one of those games, in honour of my lifelong mission as a gamer to collect every piece of Final Fantasy history there is. There ain't a lot of options, 'cause out of those 19 games (and one movie), I've reviewed all but five. I've already decided on the game and I think it'll be one epic kickoff for the year, regardless which one it is. I've always been fascinated by this series, but now I think my fascination with it is on a whole new level.
As for the Marvel marathon, I'm really trying to pick up the pace with that as soon as I'm done with this epic journey... but it will change a little. As you might've noticed, I have kept to certain patterns concerning the order of reviewing those games, and it has started to bore me (which might show, due to my improvisational and sometimes over-analytical writing style), and it has most likely started to bore everyone who reads this stuff. So, I'll shuffle the pack a little. The marathon will see a true end in the coming months, it will not be cut off - but don't be alarmed if the order of things changes a little. Totally unrelated reviews popping up, impromptu franchise switches within the Marvel universe etc., things you wouldn't necessarily expect from me (I'm a well-known neurotic when it comes to order and organization). It's all for a greater good. I still think taking on Marvel Comics was a fabulous idea, but in the beginning I had no realistic conception of how many games I actually had on my hands. Now that I'm this far, I can't stop. I've enjoyed myself, but trust me, once it's finished, I'm NEVER doing a marathon quite like this again. I've learned my lesson. Thank God DC Comics only has Batman to fuel my fire. :D
Wow, this rant turned out much longer than it was supposed to. Stick around for an epic 2014 start-up - it'll take some time, perhaps even a week, but I think it'll be a good one. In every sense. It's something I've never done on this blog before, you could say it's a whole experience and challenge to me, as a gamer AND a critic - even a rebirth of sorts, to be even more dramatic. Perfect for starting off fresh. I think I've said too much here, already, so just... stay tuned.
These last couple of years have been kinda slow and silent. Many good ideas have gone to waste due to my lack of motivation - which, I once again assure you, is only due to the amazing amount of civic and social duties I have on my hands. When it comes down to actually playing or writing about games within the very little time I have to spare, actually playing them easily takes the win. But, after two full years of trying to find the proper balance to be able to maintain this blog as it was originally intended, and more importantly, stick to my long-term plans (currently, the Marvel marathon), I think I'm beginning to get it. Here's to hoping it eventually shows.
I got only one game for Christmas, a very cheap and easy choice (an Xbox LIVE Arcade compilation), but it's only because people know damn well I take good care of that part myself. I bought nearly 20, if not precisely 20, games in December. One of them hasn't even arrived yet, which is quite strange, 'cause I bought it from a Finnish auction site three weeks ago, and the guy who sold the game gave me (very simple) feedback on the same day I handled the payment, and still, the game isn't here.
Final Fantasy III is. A completely new, custom-made game, ordered all the way from Ohio, USA, arrives on New Year's Eve, although it's scheduled to arrive somewhere in the middle of February. Amazing. You know what's even more amazing? It WORKS. And it looks incredible. Here, let me show you. (Sorry for the soddy picture quality, my phone's camera has some weird issues.)
![]() |
| One of the best-spent 60 € ever. |
This reproduced cartridge of a fully translated game goes for $80 (about 60 €) on Timewalk Games, an independent group of developers, who literally make these games out of scratch, and deliver them ultra-quickly, much faster than they modestly tell you. Even the paint on the cartridge has not properly dried yet! The game works on the first try. The English translation of at least this game seems picture perfect, and every bit of physical material attached is of great, 95% authentic quality. I definitely recommend Timewalk Games! This copy of Final Fantasy III might not be an official product, but it sure looks like one, and with its arrival I consider my Final Fantasy main series collection complete. Here it is:
![]() |
| Plus the "bonus material" I've attained thus far. |
The first game reviewed in 2014 will be one of those games, in honour of my lifelong mission as a gamer to collect every piece of Final Fantasy history there is. There ain't a lot of options, 'cause out of those 19 games (and one movie), I've reviewed all but five. I've already decided on the game and I think it'll be one epic kickoff for the year, regardless which one it is. I've always been fascinated by this series, but now I think my fascination with it is on a whole new level.
As for the Marvel marathon, I'm really trying to pick up the pace with that as soon as I'm done with this epic journey... but it will change a little. As you might've noticed, I have kept to certain patterns concerning the order of reviewing those games, and it has started to bore me (which might show, due to my improvisational and sometimes over-analytical writing style), and it has most likely started to bore everyone who reads this stuff. So, I'll shuffle the pack a little. The marathon will see a true end in the coming months, it will not be cut off - but don't be alarmed if the order of things changes a little. Totally unrelated reviews popping up, impromptu franchise switches within the Marvel universe etc., things you wouldn't necessarily expect from me (I'm a well-known neurotic when it comes to order and organization). It's all for a greater good. I still think taking on Marvel Comics was a fabulous idea, but in the beginning I had no realistic conception of how many games I actually had on my hands. Now that I'm this far, I can't stop. I've enjoyed myself, but trust me, once it's finished, I'm NEVER doing a marathon quite like this again. I've learned my lesson. Thank God DC Comics only has Batman to fuel my fire. :D
Wow, this rant turned out much longer than it was supposed to. Stick around for an epic 2014 start-up - it'll take some time, perhaps even a week, but I think it'll be a good one. In every sense. It's something I've never done on this blog before, you could say it's a whole experience and challenge to me, as a gamer AND a critic - even a rebirth of sorts, to be even more dramatic. Perfect for starting off fresh. I think I've said too much here, already, so just... stay tuned.
sunnuntai 22. joulukuuta 2013
Collection 2013
It's time...
...But, instead of a LOOOOOOONG-ass, gigantic, tiring blog entry, I've decided to handle this year's collection differently. I recently registered with Giant Bomb, and that's one public site on the net that has a pretty complete list of video games available, and good, free customization for list entries, which makes it a perfectly good platform for my video game collection. But there are a few things you should know.
It's not exactly Collection 2013, it's my whole collection out there, presented just in the way the Collections of the past have been presented thus far. I've had some hardware problems recently, and not much time to write, so the descriptions of the games are still well under construction, but that construction is constant - I write whenever I have time. I add games in real time, so as soon as I have a new one, it'll be on the list, pronto, without further notice. Special editions of the games or other special notices are found within the descriptions.
The prices, especially for the digital releases, might not be 100% accurate. Mobile games are no longer noted in the actual collection, but I've listed them here this once. PC games are finally noted, due to my long-anticipated acquisition of Final Fantasy XI.
I think that's about it, so haul your virtual ass over here.
So that the original idea of this annual entry wouldn't go to complete waste, here's an alphabetical list of games I've bought or otherwise legally acquired this year, complete with the usual useless information I like to point out. ...And hey, before I forget: have an amazing Christmas!!
Assassin's Creed IV: Black Flag [Buccaneer Edition] (Xbox 360 / 2 x DVD-ROM (GameStop) / 129.90 €
Astérix (NES / Game Pak PAL-B (WOL Records) / 12.00 €)
Batman - The Video Game (NES / Game Pak PAL-B (WOL Records) / 10.00 €)
Batman: Arkham Origins [Collector's Edition] (PS3 / Blu-Ray (GameStop) / 99.90 €)
The Battle of Olympus (NES / Game Pak PAL-B (WOL Records) / 20.00 €)
Bayonetta (Xbox 360 / DVD-ROM (GameStop) / 19.90 €)
Bejeweled LIVE (WP7 / Digital (XBLA) / 4.99 €)
Bejeweled Live + (WP7 / Digital (XBLA) / 2.99 €)
Binary Domain [Limited Edition] (PS3 / Blu-Ray (Top Ten) / 9.95 €)
Braid (Xbox 360 / Digital (XBLA) / 4.79 €)
Brain Challenge HD (WP7 / Digital (XBLA) / 0.99 €)
Breath of Fire: Dragon Quarter (PS2 / DVD-ROM (Private) / 12.00 €)
Castle of Illusion Starring Mickey Mouse (PS3 / Digital (PSN) / 14.95 €)
Castlevania: Lords of Shadow - Mirror of Fate HD (Xbox 360 / Digital (XBLA) / 11.99 €)
Catherine (PS3 / Blu-Ray (GameStop) / 19.90 €)
Darksiders (PS3 / Blu-Ray (GameStop) / 14.95 €)
Darksiders II [Limited Edition] (PS3 / Blu-Ray (GameStop) / 14.95 €)
Dead Space 3 (PS3 / Blu-Ray (GameStop) / 29.90 €)
Devil May Cry HD Collection (PS3 / Digital (PSN) / 14.95 €)
Dirge of Cerberus - Final Fantasy VII (PS2 / DVD-ROM (Auction) / 17.00 €)
Dishonored (PS3 / Blu-Ray (GameStop) / 34.90 €)
DmC - Devil May Cry (PS3 / Blu-Ray (GameStop) / 19.90 €)
Doom 3 (Xbox / DVD-ROM (Gift) / 0 €)
Dota 2 (PC / Digital (Steam) / 0 €)
Double Dragon (NES / Game Pak USA (Auction) / 16.00 €)
Double Dribble (NES / Game Pak PAL-B (WOL Records) / 6.00 €)
DuckTales Remastered (PS3 / Digital (PSN) / 14.95 €)
The Elder Scrolls V: Skyrim (Xbox 360 / DVD-ROM (GameStop) / 24.90 €)
Enslaved: Odyssey to the West (PS3 / Blu-Ray (GameStop) / 9.90 €)
Eternal Sonata (Xbox 360 / DVD-ROM (GameStop) / 9.90 €)
Fable II (Xbox 360 / DVD-ROM (GameStop) / 9.90 €)
Fable III (Xbox 360 / DVD-ROM (GameStop) / 7.90 €)
Final Fantasy III (NES / Repro Game Pak USA (Timewalk Games) / 60.00 €)
Final Fantasy Anthology - European Edition (PS1 / 2 x CD-ROM (Auction) / 49.00 €)
Final Fantasy XI Online - 2007 Edition (PC / DVD-ROM (Auction) / 4.90 €)
Final Fantasy Origins (PS1 / 2 x CD-ROM (Auction) / 32.00 €)
Gears of War 3 (Xbox 360 / DVD-ROM (GameStop) / 11.90 €)
God of War: Ascension [Special Edition] (PS3 / Blu-Ray (GameStop) / 79.90 €)
Grand Theft Auto V [Special Edition] (PS3 / Blu-Ray (GameStop) / 79.90 €)
Gremlins 2: The New Batch - The Videogame (NES / Game Pak PAL-A (WOL Records) / 12.00 €)
Gun Bros (WP7 / Digital (XBLA) / 0 €)
inFamous 2 (PS3 / Blu-Ray (GameStop) / 24.90 €)
The Last of Us [Joel Edition] (PS3 / Blu-Ray (GameStop) / 79.90 €)
Little Acorns (WP7 / Digital (XBLA) / 0.99 €)
Machinarium [Collector's Edition] (PC / Digital (GOG) / 0 €)
Max Payne 3 (PS3 / Blu-Ray (GameStop) / 29.90 €)
Metal Gear Rising: Revengeance (PS3 / Blu-Ray (GameStop) / 29.90 €)
Ni no Kuni: Wrath of the White Witch (PS3 / Blu-Ray (Top Ten) / 34.90 €)
Ōkami HD (PS3 / Digital (PSN) / 9.90 €)
Prince of Persia Trilogy Classics HD (PS3 / Digital (PSN) / 14.95 €)
A Realm Reborn - Final Fantasy XIV (PS3 / Blu-Ray (GameStop) / 34.90 €)
Resident Evil: Revelations (PS3 / Blu-Ray (GameStop) / 34.90 €)
Saints Row (Xbox 360 / DVD-ROM (GameStop) / 3.90 €)
Shadow Warriors (NES / Game Pak PAL-B (Pelihuone Enter) / 29.30 €)
Shatter (PS3 / Digital (PSN) / 9.95 €)
Silent Hill: Homecoming (Xbox 360 / DVD-ROM (GameStop) / 16.90 €)
Skate or Die (NES / Game Pak PAL-B (Pelihuone Enter) / 9.90 €)
Soul Reaver 2 (PS2 / DVD-ROM (VPD) / 14.90 €)
Spider-Man: Shattered Dimensions (Xbox 360 / DVD-ROM (GameStop) / 16.90 €)
Spyro the Dragon (PS1 / Digital (PSN) / 4.99 €)
Star Wars: The Force Unleashed (Xbox 360 / DVD-ROM (GameStop) / 9.90 €)
StarTropics (NES / Game Pak PAL-B (WOL Records) / 25.00 €)
Super Mario Bros. 2 (NES / Game Pak USA (Auction) / 17.00 €)
Super Mario Bros. 3 (NES / Game Pak USA (Auction) / 17.00 €)
Super Meat Boy (Xbox 360 / Digital (XBLA) / 9.60 €)
Super Street Fighter IV (Xbox 360 / DVD-ROM (GameStop) / 14.90 €)
Tales of Xillia [Day One Edition] (PS3 / Blu-Ray (GameStop) / 69.90 €)
Teenage Mutant Hero Turtles (NES / Game Pak PAL-A (Auction) / 10.00 €)
Teenage Mutant Ninja Turtles: Out of the Shadows (Xbox 360 / Digital (XBLA) / 14.95 €)
Tekken Revolution (PS3 / Digital (PSN) / 0 €)
Tiny Toon Adventures (NES / Game Pak PAL-B (Auction) / 11.00 €)
Tomb Raider [Nordic Limited Edition] (Xbox 360 / DVD-ROM (GameStop) / 32.90 €)
Track & Field II (NES / Game Pak PAL-B (WOL Records) / 8.00 €)
Uncharted 2: Among Thieves (PS3 / Blu-Ray (GameStop) / 16.90 €)
Uncharted 3: Drake's Deception (PS3 / Blu-Ray (GameStop) / 24.90 €)
The Walking Dead (Xbox 360 / Digital (XBLA) / 9.60 €)
The Walking Dead: Season Two (Xbox 360 / Digital (XBLA) / 19.80 €)
The Wolf Among Us (Xbox 360 / Digital (XBLA) / 19.80 €)
WWE 2K14 (PS3 / Blu-Ray (GameStop) / 39.90 €)
X-Men Origins: Wolverine - Uncaged Edition (Xbox 360 / DVD-ROM (GameStop) / 12.90 €)
Xbox LIVE Arcade Compilation Disc (Xbox 360 / DVD-ROM (Gift) / 0 €)
Zoda's Revenge - StarTropics II (NES / Game Pak USA (Auction) / 16.00 €)
...But, instead of a LOOOOOOONG-ass, gigantic, tiring blog entry, I've decided to handle this year's collection differently. I recently registered with Giant Bomb, and that's one public site on the net that has a pretty complete list of video games available, and good, free customization for list entries, which makes it a perfectly good platform for my video game collection. But there are a few things you should know.
It's not exactly Collection 2013, it's my whole collection out there, presented just in the way the Collections of the past have been presented thus far. I've had some hardware problems recently, and not much time to write, so the descriptions of the games are still well under construction, but that construction is constant - I write whenever I have time. I add games in real time, so as soon as I have a new one, it'll be on the list, pronto, without further notice. Special editions of the games or other special notices are found within the descriptions.
The prices, especially for the digital releases, might not be 100% accurate. Mobile games are no longer noted in the actual collection, but I've listed them here this once. PC games are finally noted, due to my long-anticipated acquisition of Final Fantasy XI.
I think that's about it, so haul your virtual ass over here.
So that the original idea of this annual entry wouldn't go to complete waste, here's an alphabetical list of games I've bought or otherwise legally acquired this year, complete with the usual useless information I like to point out. ...And hey, before I forget: have an amazing Christmas!!
Assassin's Creed IV: Black Flag [Buccaneer Edition] (Xbox 360 / 2 x DVD-ROM (GameStop) / 129.90 €
Astérix (NES / Game Pak PAL-B (WOL Records) / 12.00 €)
Batman - The Video Game (NES / Game Pak PAL-B (WOL Records) / 10.00 €)
Batman: Arkham Origins [Collector's Edition] (PS3 / Blu-Ray (GameStop) / 99.90 €)
The Battle of Olympus (NES / Game Pak PAL-B (WOL Records) / 20.00 €)
Bayonetta (Xbox 360 / DVD-ROM (GameStop) / 19.90 €)
Bejeweled LIVE (WP7 / Digital (XBLA) / 4.99 €)
Bejeweled Live + (WP7 / Digital (XBLA) / 2.99 €)
Binary Domain [Limited Edition] (PS3 / Blu-Ray (Top Ten) / 9.95 €)
Braid (Xbox 360 / Digital (XBLA) / 4.79 €)
Brain Challenge HD (WP7 / Digital (XBLA) / 0.99 €)
Breath of Fire: Dragon Quarter (PS2 / DVD-ROM (Private) / 12.00 €)
Castle of Illusion Starring Mickey Mouse (PS3 / Digital (PSN) / 14.95 €)
Castlevania: Lords of Shadow - Mirror of Fate HD (Xbox 360 / Digital (XBLA) / 11.99 €)
Catherine (PS3 / Blu-Ray (GameStop) / 19.90 €)
Darksiders (PS3 / Blu-Ray (GameStop) / 14.95 €)
Darksiders II [Limited Edition] (PS3 / Blu-Ray (GameStop) / 14.95 €)
Dead Space 3 (PS3 / Blu-Ray (GameStop) / 29.90 €)
Devil May Cry HD Collection (PS3 / Digital (PSN) / 14.95 €)
Dirge of Cerberus - Final Fantasy VII (PS2 / DVD-ROM (Auction) / 17.00 €)
Dishonored (PS3 / Blu-Ray (GameStop) / 34.90 €)
DmC - Devil May Cry (PS3 / Blu-Ray (GameStop) / 19.90 €)
Doom 3 (Xbox / DVD-ROM (Gift) / 0 €)
Dota 2 (PC / Digital (Steam) / 0 €)
Double Dragon (NES / Game Pak USA (Auction) / 16.00 €)
Double Dribble (NES / Game Pak PAL-B (WOL Records) / 6.00 €)
DuckTales Remastered (PS3 / Digital (PSN) / 14.95 €)
The Elder Scrolls V: Skyrim (Xbox 360 / DVD-ROM (GameStop) / 24.90 €)
Enslaved: Odyssey to the West (PS3 / Blu-Ray (GameStop) / 9.90 €)
Eternal Sonata (Xbox 360 / DVD-ROM (GameStop) / 9.90 €)
Fable II (Xbox 360 / DVD-ROM (GameStop) / 9.90 €)
Fable III (Xbox 360 / DVD-ROM (GameStop) / 7.90 €)
Final Fantasy III (NES / Repro Game Pak USA (Timewalk Games) / 60.00 €)
Final Fantasy Anthology - European Edition (PS1 / 2 x CD-ROM (Auction) / 49.00 €)
Final Fantasy XI Online - 2007 Edition (PC / DVD-ROM (Auction) / 4.90 €)
Final Fantasy Origins (PS1 / 2 x CD-ROM (Auction) / 32.00 €)
Gears of War 3 (Xbox 360 / DVD-ROM (GameStop) / 11.90 €)
God of War: Ascension [Special Edition] (PS3 / Blu-Ray (GameStop) / 79.90 €)
Grand Theft Auto V [Special Edition] (PS3 / Blu-Ray (GameStop) / 79.90 €)
Gremlins 2: The New Batch - The Videogame (NES / Game Pak PAL-A (WOL Records) / 12.00 €)
Gun Bros (WP7 / Digital (XBLA) / 0 €)
inFamous 2 (PS3 / Blu-Ray (GameStop) / 24.90 €)
The Last of Us [Joel Edition] (PS3 / Blu-Ray (GameStop) / 79.90 €)
Little Acorns (WP7 / Digital (XBLA) / 0.99 €)
Machinarium [Collector's Edition] (PC / Digital (GOG) / 0 €)
Max Payne 3 (PS3 / Blu-Ray (GameStop) / 29.90 €)
Metal Gear Rising: Revengeance (PS3 / Blu-Ray (GameStop) / 29.90 €)
Ni no Kuni: Wrath of the White Witch (PS3 / Blu-Ray (Top Ten) / 34.90 €)
Ōkami HD (PS3 / Digital (PSN) / 9.90 €)
Prince of Persia Trilogy Classics HD (PS3 / Digital (PSN) / 14.95 €)
A Realm Reborn - Final Fantasy XIV (PS3 / Blu-Ray (GameStop) / 34.90 €)
Resident Evil: Revelations (PS3 / Blu-Ray (GameStop) / 34.90 €)
Saints Row (Xbox 360 / DVD-ROM (GameStop) / 3.90 €)
Shadow Warriors (NES / Game Pak PAL-B (Pelihuone Enter) / 29.30 €)
Shatter (PS3 / Digital (PSN) / 9.95 €)
Silent Hill: Homecoming (Xbox 360 / DVD-ROM (GameStop) / 16.90 €)
Skate or Die (NES / Game Pak PAL-B (Pelihuone Enter) / 9.90 €)
Soul Reaver 2 (PS2 / DVD-ROM (VPD) / 14.90 €)
Spider-Man: Shattered Dimensions (Xbox 360 / DVD-ROM (GameStop) / 16.90 €)
Spyro the Dragon (PS1 / Digital (PSN) / 4.99 €)
Star Wars: The Force Unleashed (Xbox 360 / DVD-ROM (GameStop) / 9.90 €)
StarTropics (NES / Game Pak PAL-B (WOL Records) / 25.00 €)
Super Mario Bros. 2 (NES / Game Pak USA (Auction) / 17.00 €)
Super Mario Bros. 3 (NES / Game Pak USA (Auction) / 17.00 €)
Super Meat Boy (Xbox 360 / Digital (XBLA) / 9.60 €)
Super Street Fighter IV (Xbox 360 / DVD-ROM (GameStop) / 14.90 €)
Tales of Xillia [Day One Edition] (PS3 / Blu-Ray (GameStop) / 69.90 €)
Teenage Mutant Hero Turtles (NES / Game Pak PAL-A (Auction) / 10.00 €)
Teenage Mutant Ninja Turtles: Out of the Shadows (Xbox 360 / Digital (XBLA) / 14.95 €)
Tekken Revolution (PS3 / Digital (PSN) / 0 €)
Tiny Toon Adventures (NES / Game Pak PAL-B (Auction) / 11.00 €)
Tomb Raider [Nordic Limited Edition] (Xbox 360 / DVD-ROM (GameStop) / 32.90 €)
Track & Field II (NES / Game Pak PAL-B (WOL Records) / 8.00 €)
Uncharted 2: Among Thieves (PS3 / Blu-Ray (GameStop) / 16.90 €)
Uncharted 3: Drake's Deception (PS3 / Blu-Ray (GameStop) / 24.90 €)
The Walking Dead (Xbox 360 / Digital (XBLA) / 9.60 €)
The Walking Dead: Season Two (Xbox 360 / Digital (XBLA) / 19.80 €)
The Wolf Among Us (Xbox 360 / Digital (XBLA) / 19.80 €)
WWE 2K14 (PS3 / Blu-Ray (GameStop) / 39.90 €)
X-Men Origins: Wolverine - Uncaged Edition (Xbox 360 / DVD-ROM (GameStop) / 12.90 €)
Xbox LIVE Arcade Compilation Disc (Xbox 360 / DVD-ROM (Gift) / 0 €)
Zoda's Revenge - StarTropics II (NES / Game Pak USA (Auction) / 16.00 €)
perjantai 13. joulukuuta 2013
REVIEW - Fantastic Four: Rise of the Silver Surfer | DS | 2007
GENRE(S): Action
RELEASED: June 17, 2007
AVAILABLE ON: DS
DEVELOPER(S): 7 Studios
PUBLISHER(S): 2K Games
The sequel to the 2005 box office success, but critical flop Fantastic 4 premiered on June 15th, 2007, co-starring and subtitled after one of Marvel's cult antiheroes. After Activision's failed video game adaptation of the previous movie and a Game Boy Advance-exclusive spin-off Fantastic 4: Flame On - which went largely unnoticed - 2K Games took the reins and delivered a video game adaptation of Rise of the Silver Surfer for all major systems on the very same day. A couple of days later, another version was released on the Nintendo DS. Long story short, it's a horrible waste of space, one of the worst games I've played in a while, and it could just as easily be a bad Game Boy Advance game.
Clobberin' time.
An unidentified manifestation of energy enters Earth's atmosphere and the Fantastic Four is sent to investigate. It is identified as the Silver Surfer, an intergalactic traveller on a good will hunt for the "planet devourer" known as Galactus, but whose mere presence on Earth is a threat to the whole planet. While the Fantastic Four seeks to contain him and negotiate with him, a certain arch enemy of theirs is seeking to "align" with him and use him for his very own agenda.
I just read my review of the first Fantastic 4 movie license again; I told you that I couldn't bear to watch Rise of the Silver Surfer to the end 'cause it was so horrible, while I kinda liked the first one. I just remembered that I did watch it to the end, 'cause my ex-fiancée thought it was a lot better than the first one and wanted to watch it to the end. I remember being pretty hung over, so I probably watched the later half of it with one eye open. I remember parts of it, but not all of it. Ironically, the critics liked Rise of the Silver Surfer more than the first movie, too. It was probably the presence of the character of the Silver Surfer that cut the deal; after all, prior to the movie's release, one of my friends was hell bent on seeing it even if he hated the first one, "'cause it has the Silver Surfer in it". Back then, I had no fucking idea how popular this guy was, as I had not been a comic book buff in years. There was a vague childhood memory in the back of my head relating to the Silver Surfer, but he's the kind of character that can be confused with many other characters, especially in the Marvel Universe, if you're a child. So I just said, "yeah, umm... yeah, sure, great." The movie turned out a freakin' mess, the flaws in the original stood out even more and it was punched full of all-new holes right from the start. Fantastic Four: Rise of the Silver Surfer is probably the worst Marvel movie in the last 15 years... and at least this Nintendo DS version of the video game is one of the worst Marvel games made, ever.
So first of all, the game is trying really hard to explain itself for being a Nintendo DS game, and fails miserably. The cutscenes and mission results span across both screens, and some levels are straightforward vertical 2D shoot 'em ups - the best this game has to offer, not much - but that's it for the usefulness of the DS palette. Power-ups are stored on the touchpad, just to come up with some excuse for it, and there's another very distracting problem: since there are no immediate power-ups, you'll have to halt all action every once in a while in a very dangerous game to use a power-up from the touchpad. As far as general graphics go, this could quite easily be a (bad) Game Boy Advance game. Same goes for the music - it's the same ambient boom you hear in every stock action title, especially the licensed ones.
The game is of the typical platformer variety, where you switch between all four members of the Fantastic Four at steady intervals and make good of their "special abilities". Which are everything you know they have - Reed has an elastic body, Sue has the abilities of invisibility and telekinesis, Johnny can set his body on fire at will, and Ben... well, Ben is Ben. A hulking monster with rock for skin. 'Nuff said. But, they also have some additional abilities to either spice up the game (tasteless, more salt please) or just to make SOME use of the Nintendo DS scheme. Or both. Don't know, and stopped caring two seconds into the game.
The controls are HORRIBLE. Or rather, it isn't the controls that are horrible, how the characters respond to the controls is horrible. That might sound like the exact same thing, but actually it isn't. You see, very often when you have bad controls, your character just refuses to do things. It might be a slight error in programming which turns out a massive problem at some point during the game. For example, I recently replayed Star Wars: The Force Unleashed - the first one, I'm never touching the second one again - and as I said in the review, main character Starkiller kips up stylistically after he's struck down, and during that move, and for maybe a second after that, he isn't able to do anything. That can really break your momentum in such a fast-paced action game, that one second. Well, refusal is not the problem in this totally different game. The guys do everything you ask them to... but, that one second comes into play in the form of a delay. For every single action, whether it's just walking, jumping, or punching. Once again, at first it isn't such a problem, but you know it's going to be - and the breakpoint where it turns out a problem comes sooner than you might expect. It's just something you can't get used to - it's like you're shouting orders to some guy, who passes them over to another guy, who barks them out at the character a few short but felt moments late.
You start as Ben, and I thought the problem would go away once you switch characters 'cause just maybe Ben's size affects his speed, but it doesn't go away - it turns worse. With the lighter characters, the problem just grows with overshot jumps that usually lead to a one-hit kill from spikes or something worse, and these jumps aren't your fault - they're just inadjustable. Actually you don't need more than one misjudged (read: delayed) step, and it's back to the beginning of the level. That's right, no checkpoints. Also, the logic of the game can be questioned almost every passing moment. Like, why Ben's the physically weakest character of the bunch. Or why Reed's technical expertise is absolutely needed to PULL LEVERS. Like I said, Johnny's simple arcade-style shoot 'em up levels are the best this game has to offer - really easy, really dull, but at least controllable and entertaining on some extremely slight degree.
So, a new Fantastic Four movie's coming out, and I'm sure many of you have already made your reservations by the very tiny bits of leaked information, but I'm pretty sure it will be lightyears ahead of these two movies, and I hope it will spark game developers' interest to finally make a playable Fantastic Four game - no, I don't want a licensed product, I want an original game. There have been plenty of perfectly playable superhero games inspired by great movies - it can't be that hard to make a good Fantastic Four game. Although games like this might prove otherwise.
UPS
+ I really can't come up with anything; even the Game Card's not good for anything recreational
DOWNS
- Horrible, delayed controls
- Poor use of the device's capacity and features, stock music
< 2.1 >
RELEASED: June 17, 2007
AVAILABLE ON: DS
DEVELOPER(S): 7 Studios
PUBLISHER(S): 2K Games
The sequel to the 2005 box office success, but critical flop Fantastic 4 premiered on June 15th, 2007, co-starring and subtitled after one of Marvel's cult antiheroes. After Activision's failed video game adaptation of the previous movie and a Game Boy Advance-exclusive spin-off Fantastic 4: Flame On - which went largely unnoticed - 2K Games took the reins and delivered a video game adaptation of Rise of the Silver Surfer for all major systems on the very same day. A couple of days later, another version was released on the Nintendo DS. Long story short, it's a horrible waste of space, one of the worst games I've played in a while, and it could just as easily be a bad Game Boy Advance game.
Clobberin' time.
![]() |
| Reed predicted this game was going to suck. |
I just read my review of the first Fantastic 4 movie license again; I told you that I couldn't bear to watch Rise of the Silver Surfer to the end 'cause it was so horrible, while I kinda liked the first one. I just remembered that I did watch it to the end, 'cause my ex-fiancée thought it was a lot better than the first one and wanted to watch it to the end. I remember being pretty hung over, so I probably watched the later half of it with one eye open. I remember parts of it, but not all of it. Ironically, the critics liked Rise of the Silver Surfer more than the first movie, too. It was probably the presence of the character of the Silver Surfer that cut the deal; after all, prior to the movie's release, one of my friends was hell bent on seeing it even if he hated the first one, "'cause it has the Silver Surfer in it". Back then, I had no fucking idea how popular this guy was, as I had not been a comic book buff in years. There was a vague childhood memory in the back of my head relating to the Silver Surfer, but he's the kind of character that can be confused with many other characters, especially in the Marvel Universe, if you're a child. So I just said, "yeah, umm... yeah, sure, great." The movie turned out a freakin' mess, the flaws in the original stood out even more and it was punched full of all-new holes right from the start. Fantastic Four: Rise of the Silver Surfer is probably the worst Marvel movie in the last 15 years... and at least this Nintendo DS version of the video game is one of the worst Marvel games made, ever.
![]() |
| Is that Sue Storm or a bald, male Vault Dweller? |
The game is of the typical platformer variety, where you switch between all four members of the Fantastic Four at steady intervals and make good of their "special abilities". Which are everything you know they have - Reed has an elastic body, Sue has the abilities of invisibility and telekinesis, Johnny can set his body on fire at will, and Ben... well, Ben is Ben. A hulking monster with rock for skin. 'Nuff said. But, they also have some additional abilities to either spice up the game (tasteless, more salt please) or just to make SOME use of the Nintendo DS scheme. Or both. Don't know, and stopped caring two seconds into the game.
![]() |
| Yep... THIS is the game at its best. |
You start as Ben, and I thought the problem would go away once you switch characters 'cause just maybe Ben's size affects his speed, but it doesn't go away - it turns worse. With the lighter characters, the problem just grows with overshot jumps that usually lead to a one-hit kill from spikes or something worse, and these jumps aren't your fault - they're just inadjustable. Actually you don't need more than one misjudged (read: delayed) step, and it's back to the beginning of the level. That's right, no checkpoints. Also, the logic of the game can be questioned almost every passing moment. Like, why Ben's the physically weakest character of the bunch. Or why Reed's technical expertise is absolutely needed to PULL LEVERS. Like I said, Johnny's simple arcade-style shoot 'em up levels are the best this game has to offer - really easy, really dull, but at least controllable and entertaining on some extremely slight degree.
So, a new Fantastic Four movie's coming out, and I'm sure many of you have already made your reservations by the very tiny bits of leaked information, but I'm pretty sure it will be lightyears ahead of these two movies, and I hope it will spark game developers' interest to finally make a playable Fantastic Four game - no, I don't want a licensed product, I want an original game. There have been plenty of perfectly playable superhero games inspired by great movies - it can't be that hard to make a good Fantastic Four game. Although games like this might prove otherwise.
UPS
+ I really can't come up with anything; even the Game Card's not good for anything recreational
DOWNS
- Horrible, delayed controls
- Poor use of the device's capacity and features, stock music
< 2.1 >
maanantai 2. joulukuuta 2013
REVIEW - Captain America - Super Soldier | DS | 2011
GENRE(S): Action / Stealth
RELEASED: July 15, 2011
AVAILABLE ON: 3DS, DS, PS3, Wii, Xbox 360
DEVELOPER(S): Next Level Games, Griptonite Games (DS), High Voltage Software (Wii)
PUBLISHER(S): Sega
Captain America. The first Avenger. Or should I say, the WORST Avenger. Before the recent, overwhelming surge of Marvel superhero films capitalized by the phenomenal success of the all-star cavalcade The Avengers, Captain America was never the first Marvel superhero on any game developer's mind. Only one game exclusive to the Cap's name was made back in 1987, for a few choice home computers, named Captain America in the Doom Tube of Dr. Megalomann. What a mouthful. Then came the aforementioned surge, that started all the way back in 2000 with the theatrical release of X-Men. With almost everyone who ever was anyone in Marvel Comics getting their own movies, it was inevitable that Captain America would make his way back to the silver screen as well, even after 1990's miserable failure. He did so in the summer of 2011. Captain America - The First Avenger was a box office success... but let's rewind just a few days. A game called Captain America - Super Soldier was released on the PS3, Wii and Xbox 360, with a 3DS version on the way. Since a handheld version was developed in tandem with the major platform versions, it was kinda tested on the original DS, which had already been discontinued years back and the 3DS had been out for several months - so it's obvious this version of the game in particular didn't sell too well, and many have forgotten a DS version's existence. I don't forget, and I can't resist reviewing a potentially awful game that has an awful lead character. To my surprise, Captain America - Super Soldier ain't that bad, though. Bad, but not THAT bad.
A consistent series of almost-semi-pseudo-rights
In a game based on the middle part of the film Captain America - The First Avenger, the recently transformed super soldier Steve Rogers, a.k.a. Captain America, infiltrates a Nazi fortress commanded by the Red Skull, Adolf Hitler's most loyal henchman and the leader of HYDRA, a division devoted to the research of a powerful artifact called Tesseract, which the Nazis are planning to use for world domination. There - I explained it with one sentence. Random challenge from a Captain America fan accepted - and beaten.
I took another look at my last round with Cap U.S.A. to warm up a little, and found that I didn't explain my dislike for the character thoroughly enough. Well, it's like this: time has seriously forgotten Captain America. Time slipped by him, as well as his originally cool backstory a long, long time ago, long before I was even born. He was created during the war, FOR the war. Unlike other comic book superheroes who were created as inspired by soldiers, and to inspire soldiers in return, or those who appeared in many war-related stories during those times (including Batman), were interesting and exploitable for several other reasons than just the war. Captain America's success depended on the war, as cruel as that sounds. Even as he was named the new leader of the Avengers when he was brought back in the early 60's, almost two decades after his own comic book was discontinued, I think people were more fascinated with the group than its head. I can't really lay down facts and stats here. When the Marvel movies started to pour in, and especially when they kicked off the Avengers series with the amazing Iron Man in 2008, they just couldn't live without making a Captain America movie, since he was considered the "first Avenger" and the leader of the group for such a long while. But, how did Captain America do by himself in 2011?
Critically, quite good. Through my eyes, not that good. The film had two top-class actors in Tommy Lee Jones and Hugo Weaving, but the plot that was sewn together from a couple of different popular storylines from the Cap's early days just didn't work. It was like watching The Rocketeer all over again - for the fourth or fifth time - with Chris Evans looking like Adam West as Batman whenever he had his helmet on. I also found it distracting to watch Johnny Storm from the Fantastic 4 film series - which was deemed a failure by critics back in its day - playing another Marvel superhero. It felt like they had consciously hired a leftover to portray a leftover, just to set up the final bridge they needed for the Avengers assembly. I had nothing against having Captain America in that movie - after all, it had Iron Man. And Thor. And the greatest presentation of Hulk ever. Just like in any Avengers story or game or cartoon, or whatever that was ever made, the "leader" was overshadowed by his cohorts. But as long as they were with him, he was nice to have along for the ride.
With this set of emotions to back me up, and the fact that the game was a very - VERY - late, virtually unknown entry to the original DS library, I can hardly be blamed for not giving the game too much credit in advance. It might seem that just by bringing this game up, or just its name, I'm hell bent on giving you another hateful lecture in the style of the "top" games on the Bottom 40 just for the fun of it - yeah, I guess that's what I do from time to time. Well, not this time. Captain America - Super Soldier starts off looking like it could be fun. It ultimately isn't that fun, but starting off like this is already a lot more effort than I expected from the developers. I know it's definitely not much, but Super Soldier is the best game starring Captain America I've played so far. There - something nice. Another random challenge accepted, and beaten.
Strap your headbelts, there's more niceties coming your way (!): for such a capitalist product, it looks very nice. It's got nicely rendered polygon sprites and 2.5D backgrounds with a lively camera. The heroic music is quite good, too, and it sounds massive through headphones. Chris Evans, Hayley Atwell and a couple of other actors reprise their roles from the film - the best ones don't, but their parts are taken over by experienced voice actors. It's a surprisingly flashy game by all accounts. That's the best part... and you can't get very far with that, but it helps.
The game comprises of objective screens, taking turns between an all-out beat 'em up, stealth (odd, but totally predictable in these times), and a mild puzzle, sometimes coupled with a touch pad minigame. None of the core gameplay elements work right. Beating Nazis up is quite fun at first, especially since Cap has such a wide variety of moves, unlocked at a tight pace. Perhaps too tight, and perhaps the variety is too wide since some of these moves have no use. You can place the blame on the flawed collision detection, or just the fact that once Cap lifts his feet off the ground, the game takes the majority of control. Aerial attacks are extremely difficult to pull off, and platforming is simply enfuriating due to inadjustable spring jumps. Wall jumping works surprisingly well, though. The easy combat turns into an all-out ass rape in record time, which is unnecessarily difficult to avoid even with your few kill 'em all supermoves in tow, due to these flaws in design I just mentioned.
The stealth part is very simple as you have just one move in your stealth repertoire - silent takedown from behind - and Cap automatically crouches down and walks slower in these screens. The hard part is dodging the lines of enemy sight - the cameras are particularly annoying 'cause they move much faster than Cap does in these screens. Running past them isn't much of an option either, 'cause very often there's an enemy waiting just beyond the camera's furthest zone, and running's almost just as inadjustable as a standard jump or "flight", which you'll have to familiarize yourself with during the few gauntlet runs in the game. Well, there's a little bit of consolation in the fact that even if an enemy looks straight at you, you still have perhaps a second to escape from his sight - just a step back from the line is all it takes to fuck with the A.I.. How solid.
The puzzles start off by pointing out the obvious, either directly or indirectly, and unfortunately they keep doing that throughout the whole mudwalk, so there goes the third main element. They usually involve Cap's shield, and throwing it at an exact sweet spot to create a Domino effect; kind of like a poor man's round of The Incredible Machine. The couple of different touch pad minigames are pretty much the only way to translate Cap's superhuman strength and how he's still dealing with it to the physical properties of the Nintendo DS. There's one in which you need to use the stylus to lift by simply stroking it upwards on the touch pad, and one in which you have to deliver consecutive, epic punches to break a massive obstacle down by clicking at shield icons on the screen at the exact right time when they're lit up. They're quite fun, and there's no time limit to annoy you out of your already tested mind.
This still ain't as nice at is sounds, but Captain America - Super Soldier is a lot better than I expected, and if you're a total die-hard fan of everything related to Marvel, it's not a totally unworthy addition to your game collection; I could come up with several much worse games from better franchises in three seconds, if I found them worthy of another mention. I'm almost impressed.
UPS
+ Nice graphics and relatively massive sound
+ Utilization of the DS' physical properties shows promise
DOWNS
- Once the enemies start coming from every direction with unseen weapons firing at you at the same time, you'll start to see how bad the controls and general mechanics really are after that initial promise
- The stealth just doesn't belong, and it just doesn't work either
- Incredibly linear and repetitive level design with very limited exploration for collectibles
- My personal feelings towards the franchise and its main character do not help at all
< 6.2 >
RELEASED: July 15, 2011
AVAILABLE ON: 3DS, DS, PS3, Wii, Xbox 360
DEVELOPER(S): Next Level Games, Griptonite Games (DS), High Voltage Software (Wii)
PUBLISHER(S): Sega
Captain America. The first Avenger. Or should I say, the WORST Avenger. Before the recent, overwhelming surge of Marvel superhero films capitalized by the phenomenal success of the all-star cavalcade The Avengers, Captain America was never the first Marvel superhero on any game developer's mind. Only one game exclusive to the Cap's name was made back in 1987, for a few choice home computers, named Captain America in the Doom Tube of Dr. Megalomann. What a mouthful. Then came the aforementioned surge, that started all the way back in 2000 with the theatrical release of X-Men. With almost everyone who ever was anyone in Marvel Comics getting their own movies, it was inevitable that Captain America would make his way back to the silver screen as well, even after 1990's miserable failure. He did so in the summer of 2011. Captain America - The First Avenger was a box office success... but let's rewind just a few days. A game called Captain America - Super Soldier was released on the PS3, Wii and Xbox 360, with a 3DS version on the way. Since a handheld version was developed in tandem with the major platform versions, it was kinda tested on the original DS, which had already been discontinued years back and the 3DS had been out for several months - so it's obvious this version of the game in particular didn't sell too well, and many have forgotten a DS version's existence. I don't forget, and I can't resist reviewing a potentially awful game that has an awful lead character. To my surprise, Captain America - Super Soldier ain't that bad, though. Bad, but not THAT bad.
A consistent series of almost-semi-pseudo-rights
In a game based on the middle part of the film Captain America - The First Avenger, the recently transformed super soldier Steve Rogers, a.k.a. Captain America, infiltrates a Nazi fortress commanded by the Red Skull, Adolf Hitler's most loyal henchman and the leader of HYDRA, a division devoted to the research of a powerful artifact called Tesseract, which the Nazis are planning to use for world domination. There - I explained it with one sentence. Random challenge from a Captain America fan accepted - and beaten.
I took another look at my last round with Cap U.S.A. to warm up a little, and found that I didn't explain my dislike for the character thoroughly enough. Well, it's like this: time has seriously forgotten Captain America. Time slipped by him, as well as his originally cool backstory a long, long time ago, long before I was even born. He was created during the war, FOR the war. Unlike other comic book superheroes who were created as inspired by soldiers, and to inspire soldiers in return, or those who appeared in many war-related stories during those times (including Batman), were interesting and exploitable for several other reasons than just the war. Captain America's success depended on the war, as cruel as that sounds. Even as he was named the new leader of the Avengers when he was brought back in the early 60's, almost two decades after his own comic book was discontinued, I think people were more fascinated with the group than its head. I can't really lay down facts and stats here. When the Marvel movies started to pour in, and especially when they kicked off the Avengers series with the amazing Iron Man in 2008, they just couldn't live without making a Captain America movie, since he was considered the "first Avenger" and the leader of the group for such a long while. But, how did Captain America do by himself in 2011?
![]() |
| There's a dude on that balcony and no way to hit him. Oh hell, let's twist logic and fuck him up with a space-time ignoring supermove. |
With this set of emotions to back me up, and the fact that the game was a very - VERY - late, virtually unknown entry to the original DS library, I can hardly be blamed for not giving the game too much credit in advance. It might seem that just by bringing this game up, or just its name, I'm hell bent on giving you another hateful lecture in the style of the "top" games on the Bottom 40 just for the fun of it - yeah, I guess that's what I do from time to time. Well, not this time. Captain America - Super Soldier starts off looking like it could be fun. It ultimately isn't that fun, but starting off like this is already a lot more effort than I expected from the developers. I know it's definitely not much, but Super Soldier is the best game starring Captain America I've played so far. There - something nice. Another random challenge accepted, and beaten.
Strap your headbelts, there's more niceties coming your way (!): for such a capitalist product, it looks very nice. It's got nicely rendered polygon sprites and 2.5D backgrounds with a lively camera. The heroic music is quite good, too, and it sounds massive through headphones. Chris Evans, Hayley Atwell and a couple of other actors reprise their roles from the film - the best ones don't, but their parts are taken over by experienced voice actors. It's a surprisingly flashy game by all accounts. That's the best part... and you can't get very far with that, but it helps.
The game comprises of objective screens, taking turns between an all-out beat 'em up, stealth (odd, but totally predictable in these times), and a mild puzzle, sometimes coupled with a touch pad minigame. None of the core gameplay elements work right. Beating Nazis up is quite fun at first, especially since Cap has such a wide variety of moves, unlocked at a tight pace. Perhaps too tight, and perhaps the variety is too wide since some of these moves have no use. You can place the blame on the flawed collision detection, or just the fact that once Cap lifts his feet off the ground, the game takes the majority of control. Aerial attacks are extremely difficult to pull off, and platforming is simply enfuriating due to inadjustable spring jumps. Wall jumping works surprisingly well, though. The easy combat turns into an all-out ass rape in record time, which is unnecessarily difficult to avoid even with your few kill 'em all supermoves in tow, due to these flaws in design I just mentioned.
![]() |
| Hitler Kombat. |
The puzzles start off by pointing out the obvious, either directly or indirectly, and unfortunately they keep doing that throughout the whole mudwalk, so there goes the third main element. They usually involve Cap's shield, and throwing it at an exact sweet spot to create a Domino effect; kind of like a poor man's round of The Incredible Machine. The couple of different touch pad minigames are pretty much the only way to translate Cap's superhuman strength and how he's still dealing with it to the physical properties of the Nintendo DS. There's one in which you need to use the stylus to lift by simply stroking it upwards on the touch pad, and one in which you have to deliver consecutive, epic punches to break a massive obstacle down by clicking at shield icons on the screen at the exact right time when they're lit up. They're quite fun, and there's no time limit to annoy you out of your already tested mind.
This still ain't as nice at is sounds, but Captain America - Super Soldier is a lot better than I expected, and if you're a total die-hard fan of everything related to Marvel, it's not a totally unworthy addition to your game collection; I could come up with several much worse games from better franchises in three seconds, if I found them worthy of another mention. I'm almost impressed.
UPS
+ Nice graphics and relatively massive sound
+ Utilization of the DS' physical properties shows promise
DOWNS
- Once the enemies start coming from every direction with unseen weapons firing at you at the same time, you'll start to see how bad the controls and general mechanics really are after that initial promise
- The stealth just doesn't belong, and it just doesn't work either
- Incredibly linear and repetitive level design with very limited exploration for collectibles
- My personal feelings towards the franchise and its main character do not help at all
< 6.2 >
sunnuntai 1. joulukuuta 2013
Marvellous December
I've spent most of the last month preparing for one of the most exciting and important nights of my life. Last night was furious; I succeeded in conquering one of my greatest fears, and at the same time one of my greatest ambitions since I was seven years old. I took the stage with Devastracktor, a local metal band I've genuinely liked for a few years, and this was like my baptism of fire since I was unofficially called in as their new lead vocalist back in April, following the friendly departure of their previous one. The gig went extremely well, a lot of my best friends including my girl were there to back me up, and I was well received by old fans as well, and most importantly, the band was satisfied with my performance. I also had the privilege of sharing the stage with my predecessor Jaakko during our "greatest hit" "Poser Disposer". It was simply awesome, every second of it. I'm going to remember last night for a long time, no matter how drunk I was by the end of it. I might post some pics later.
Anyway, that's what I've been doing. Studying the art of thrash metal. Luckily I've been able to squeeze in a few game reviews and the way I see it, there's nothing standing in the way of the continuation of the Marvel marathon. Like I said earlier, it's not a direct continuation, it's a reboot, since there are a few games left over from previously handled Marvel franchises.
At the same time, I'm taking on Final Fantasy - as a long-anticipated whole; Lost Odyssey was kind of a warm-up for that. This week, I'm ordering a copy of Final Fantasy III for the NES from Timewalk, and when that one arrives, I will finally be the proud owner of every single main series game with the exception of the remade XIV. There are Final Fantasy games which I haven't reviewed yet, and this background marathon of mine includes other games besides the main series, so don't be surprised if you're going to see flashes of Final Fantasy in the midst of the Marvel marathon. Right now, the plan is to finish every Final Fantasy game which I have never finished before, and exclude the few games which I have... but I'm not sure if I can resist a round of Final Fantasy X, 'cause it's been a while. Maybe I'll wait for the HD version, I'm sure it'll be a blast.
The most important thing is, that doing Collection 2013 starts NOW. This summary of the ~70 games I've bought this year (considering today's date, that makes six games per month!) is going to be one gigantic article, once again split into several parts for an easier and lighter read. I was supposed to publish the Collection on Christmas or a little before Christmas, but now I think I'm going to wait right 'til the final day of the year before letting it out, and think of something else for a Christmas special.
![]() |
| Still plenty to go. |
At the same time, I'm taking on Final Fantasy - as a long-anticipated whole; Lost Odyssey was kind of a warm-up for that. This week, I'm ordering a copy of Final Fantasy III for the NES from Timewalk, and when that one arrives, I will finally be the proud owner of every single main series game with the exception of the remade XIV. There are Final Fantasy games which I haven't reviewed yet, and this background marathon of mine includes other games besides the main series, so don't be surprised if you're going to see flashes of Final Fantasy in the midst of the Marvel marathon. Right now, the plan is to finish every Final Fantasy game which I have never finished before, and exclude the few games which I have... but I'm not sure if I can resist a round of Final Fantasy X, 'cause it's been a while. Maybe I'll wait for the HD version, I'm sure it'll be a blast.
The most important thing is, that doing Collection 2013 starts NOW. This summary of the ~70 games I've bought this year (considering today's date, that makes six games per month!) is going to be one gigantic article, once again split into several parts for an easier and lighter read. I was supposed to publish the Collection on Christmas or a little before Christmas, but now I think I'm going to wait right 'til the final day of the year before letting it out, and think of something else for a Christmas special.
perjantai 29. marraskuuta 2013
REVIEW - Lost Odyssey | Xbox 360 | 2007
GENRE(S): RPG
RELEASED: December 6, 2007
AVAILABLE ON: Xbox 360
DEVELOPER(S): Mistwalker, feelplus
PUBLISHER(S): Microsoft Game Studios
The last RPG Time! fell more than a little short of my ambition; I wanted to do at least one more game, and the Xbox 360 cult favourite Lost Odyssey's pretty much the perfect game for the spotlight. First of all, here we have a strict exclusive for the Xbox 360 - how many times have I scoffed at the term "Xbox 360 exclusive"? Browsing through my backlog indicates that Lost Odyssey is the only Xbox 360 exclusive I've ever taken on to review besides Gears of War 2. Secondly, it is about as traditional as a J-RPG could've been back at the time of its release - it was generally a bad time for traditional J-RPG, since the more open-ended Western RPG's had just recently made their way to consoles. Which is exactly why Lost Odyssey didn't fare that well and is more of a cult favourite than a genre milestone. However, thirdly - and this is why I consider it a must-play - it's Final Fantasy creator and Mistwalker founder Hironobu Sakaguchi's third post-Final Fantasy and post-Square project, and the music's written by Final Fantasy legend Nobuo Uematsu (all by) himself. Not only has Lost Odyssey all the potential to be my favourite Xbox 360 game, it was also the closest to real Final Fantasy you had seen in six years leading up to its release. It has potential, lots of it - and it certainly is a lot like a good old Final Fantasy game. But is Lost Odyssey my favourite Xbox 360 game? Not nearly.
A kind of magic
STARRING
Keith Ferguson : Kaim Argonar
Tara Strong : Seth Balmore
Salli Saffioti : Ming Numara
Michael McGaharn : Jansen Friedh
Jesse Corti : Gongora
Kath Soucie : Cooke
Nika Futterman : Mack
Chad Brandon : Tolten
Kim Mai Guest : Sarah Sisulart
Michael Bell : Sed
After a meteor strike nearly wipes out not one, but two powerful military nations, an immortal soldier named Kaim is sent from the kingdom of Uhra to investigate the cause and consequences of the disaster, along with a fellow immortal, former pirate named Seth, and a wise-cracking mage named Jansen. As suppressed memories of his past begin to re-emerge, Kaim finds a far more serious threat than the chance of another meteor strike, originating from surprisingly and devastatingly close to home.
I can tell you right now that even though playing Lost Odyssey can be painful at times, at its best it feels like the perfect sequel to Final Fantasy X that Final Fantasy X-2 never was. It lives on its production values; even though it could almost be categorized as an indie game, you can see almost immediately that it couldn't have been a cheap game to make. It's so different from Mistwalker's previous major platform endeavor Blue Dragon, it is much more cinematic and life-like. And when it comes to cinematics, and realistically measured human characters, one immediately thinks of Final Fantasy X and those slow, horribly acted localized scenes nowadays trashed on the YouTube. Well, a slow and sometimes awkward tempo is just the Japanese way to go and it's quite present in Lost Odyssey as well, but it has very few awkward or horribly acted scenes. The voice cast features a few bad apples, and sometimes it feels like they're showering us with cutscenes, taking us away from a smooth _gaming_ experience - but as you go on, I think you'll notice how cinematic storytelling truly is the game's forte, and how great the characters and voice actors are. Combined with how the game plays out most of the time, it's the next step from Final Fantasy X. It's just a step in the wrong direction and a few years late, for starters. To delve deeper into the ocean of ugly, from time to time it seems that Sakaguchi and his henchmen were so hell bent on writing a great story they forgot they were making a game.
At first, both lead immortals might hit you like a pair of cold bricks - competent fighters, yet senseless and emotionless characters, and when Jansen comes along, he's like the epitome of awesome. He has a semi-ad-libbed crack for every possible situation and he always sees things just the way we players would, like if a tyrannosaur's head suddenly crashed through my living room window and I'd come to realize the whole town's overrun by dinosaurs, the next thing to come out of my mouth would probably be something Jansen would say under similar conditions. Yep, that was a little surreal... I had a rough night... anyway, Jansen's arrival is a blessing in many ways. Not only does he make the game better all by himself, he makes the other characters stronger. It's absolutely hilarious to watch how his relationships with the characters develop, especially with Seth who won't stand for his unique antics at all, and his romantic pursuit of yet another immortal who comes along a bit later. Lead character Kaim also has his share of Jansen's golden touch, but he isn't dependent on it. He develops from a stiff one-word-answer kind of guy into a very interesting, enchanting personality all by himself, as his 1000-year backstory unfolds, through twists in the story as well as through his dreams, one of Lost Odyssey's unique gimmicks; every self-respecting Sakaguchi game has at least one.
The very first thing you'll gawk at when you simply unwrap this game is that it comes on four discs. Your reaction will probably be at least something along the lines of mine: "FOUR DISCS? How many Xbox 360 games come on more than two? Man, this has got to be epic!" I find myself returning to the time when I first got Star Ocean: Till the End of Time for the PS2, which came on two discs, the first two-disc game I had seen on the PS2, and it had good reasons for that, audiovisual achievements which totally justified the second disc's existence. Dynamic camera and map systems, full-3D combat, top-of-the-bill graphics, full voice track and a relatively large world. If they made an HD version of Star Ocean: Till the End of Time, you probably wouldn't know the difference between the HD remaster and a standard PS3 game released about the same time as Lost Odyssey. Lost Odyssey on the other hand has text-based commands for traditionally linear combat with a 95% fixed camera, general graphics are probably not as good as you'd expect despite very good cinematic design, the voice track is far from "full", the world is small and extremely limited, and when it comes to any sort of dynamics, the game lags back for years. One disc contains about ten levels, and it's a constant back-and-forth run between similar layouts. It's not the size, it's not the graphics, it's not the sound, so what's left? Why are there four discs? I have no idea. I'll try to figure it out as I go - right now I'm smack on the starting line of Disc 3. I'll return to this by the end of the review, hoping to find a decent answer... but seriously doubting it judging by what I've seen so far.
What's good news is that the characters' facial expressions look great and the English lip sync is marvellous. When it comes to voiceover work, Lost Odyssey is far ahead its spiritual predecessor. Like I said, there are a few bad apples, but not bad enough to spoil the whole tree. Besides, there are some genuinely funny moments to be witnessed in this game, as particularly attractive to the Japanese sense of humour they are, and they're only made funnier by the spot-on voiceover work, especially that of Tara Strong (Seth) and Michael McGaharn (Jansen), and especially those two combined. Even the two kids of the squad manage not to annoy me at all (except for Mack in his most emotional fits from time to time), perhaps mainly because both are voiced by adults, and not just any adults, but voiceover veterans Kath Soucie and Nika Futterman.
There's no major Hironobu Sakaguchi project without Nobuo Uematsu, and the maestro crunches out one hell of a soundtrack which only gets better towards the end. You might not have seen this game's title on the top of Uematsu's resume, but personally I think Lost Odyssey is one of his best collections since the ultimate rise of the Final Fantasy series, and definitely a hundred times better than anything his successors involved with the Final Fantasy franchise have ever brewed up.
Lost Odyssey begins from a battle, so let's start with the combat system. Its basic setup brings us back to the time before Active Time Battle; you and your party (which you don't have at this point) get a turn, then it's the enemy group's turn. After both parties have set up a string of commands, each individual involved in the battle is placed in order determined by his/her speed. However, casting spells and using special skills takes casting time, which keeps these characters passive for several turns at worst - depending on their casting attributes. You can call off these time-consuming skills and spells at any passive turn, if need arises. You can even cancel them after giving 'em the green light to continue, as long as you haven't finished setting up commands for the entire party. It's all really, really strategic, and this old-school, pre-ATB system will surely please a lot of fans of really, really old Final Fantasy.
So here's the good news and the bad news. The good news is the very system itself. Unlike many critics who'd deem text-based commands and a fixed "battle cam" old and dated on first sight, I find 'em safe, familiar, and most of all in these times, cool. In other words, accessible and easy to adapt to. It's been recently proven that Lost Odyssey is the type of game you can stop playing for a whole year and never lose your touch along the way until you decide to play it again. Kind of a relief in this particular genre - it's more than kind of disheartening to have to start from scratch after 50 hours of playing time just because you don't get the game anymore. It's a problem with many Western RPG's and modern J-RPG's which have been influenced by Western games, including Final Fantasy XII. Even XIII, even if it is a semi-automatic mess of a game that can be successfully beaten while piss drunk and missing a right hand. It still demands a certain type of touch, I guess.
The bad news is that one battle in this game takes minutes. Any battle, for several reasons. First of all, you always have to set up commands for the whole party due to the absence of ATB. You have to use a lot of magic, because with just two physically adept people in your group for the longest time, you can't do shit in terms of crowd control. There are a few area-of-effect type of physical attacks, but the damage they do to one opponent in a row is but a fragment of your standard physical attack against a single opponent. Using a lot of magic consumes a lot of things, including casting time, and through that, eventually, your patience. Throughout the game, you are damn near forced to abuse your non-active party members to heal your party between each battle, 'cause as you will surely see, healing during battles takes a lot of precious time away from doing damage to the enemy. Especially in the beginning of the game, the battles feel like they take forever, but that's just because the game was specifically designed to be played with a party of five - doesn't mean having the whole party along makes 'em that much faster, though, as there are a lot of surplus enemies whose only intention is to slow the battle down and buff their much more useful and efficient companions. Usually these kinds of enemies have the tendency to flee at the brink of death to your further dismay; like it's not bad enough having to fight them, not gaining any EXP from showing these puny assholes what's what is something else. To return to the good news, the intervals between battles are moderately long as well; personally, I'm fine with even the most tedious battles as long as I've taken care of everything else in a dungeon first, if I'm in any mood for some grinding and if that particular dungeon doesn't have a whole set of purely annoying pricks to fight. Sadly there are just a few different groups of enemies to fight at each location.
When it comes to progress on the world map, the game is extremely similar to Final Fantasy X. You "move" on an invisible track through the world map, on a journey that's linear as an arrow up 'til a certain point and contains clear-cut levels instead of any type of open map exploration or free transition from one location to another. An hour or two into Disc 2, you get your first "boat", and as the game claims, you are now able to explore the wide open sea. Well, wide open sea is right, there's almost nothing besides it. There are only two places at that point you can travel to in addition to the one you're supposed to travel to: the place you just left, and a secret island that's filled with monsters you have absolutely no chance to beat at that point of the game. And when you go where you're supposed to, you lose your boat. Meh.
It's kinda funny that the masterpiece Final Fantasy X originally felt like somewhat of a letdown for me, for many reasons, and one of those reasons was the lack of a real world map. When you got the airship, the world map was revealed, but it was merely a list of locations; you just picked the destination and whoosh, you were there. The moment you realized there were secret destination coordinates to find on that map, that's where it got exciting and you realized how big the world actually was. Lost Odyssey doesn't have any substitute for that kind of excitement in store. Of course it has secret locations, they've been a Sakaguchi trademark since, well, Final Fantasy V, at least (which ironically was the last Final Fantasy game Sakaguchi actually directed), but you have to wait until the end of the game to even be able to travel to these locations. Besides those non-violent sidequests which take place within the limits of a city or village - most of which are ultra-boring, I might add - practically no sidestepping is allowed before you reach the very final disc.
The dreams, written by award-winning short story writer Kioyoshi Shigematsu, are some of Lost Odyssey's most praised features... but whether they're actually that praised anywhere else than Japan is questionable. The dreams, in other words the immortals' suppressed memories, are usually triggered by cutscene events or talking to certain NPC's, and they're presented to the player in the form of very well written, and scored visual novels. Actually reading through them sheds some extra light on the immortals' 1000-year past, but I can tell you that it's very hard. If they were actually cutscenes instead of just long-ass text on a fancy-looking background, then I would be more excited, and then I would probably also accept the need for a total of four discs. Every time you spend the night at an inn, you can pick a dream from a list of unlocked ones. You can also view these dreams from the menu, as well as the main menu instead of starting the game. If this sounds exciting to you, well then, good for you. If I wanted to read, I'd pick up a book instead of trying to play a game.
Back to the good news again with the acquisition of equipment. This game made shopping exciting again. One of my favourite things about old RPG's is getting to a new town, getting to know it inside out, its people and most of all its stores' variety of weapons. It's one of my favourite things about Lost Odyssey as well, as the towns can be quite interesting on the first visit, and the weapon shops have new stuff in stock almost each time, essential stuff. Many damn fine weapons are found from secure locations on the field as well, often accompanied by a ring or accessory of the same set.
About the rings... while the separately categorized accessories give you traditional defense perks such as an immunity to poison, the rings usually enhance your offense. The rings you get from stores ain't that good, as most of them have just one small perk that is of nearly no use to you. For example, anything that buffs a mage's physical offense in any way, whether it's a damage up or a status inflict; you just don't use these guys to attack, you don't have time for that. It doesn't pay either, not at all. The mages are not there to fight, they're there to help you fight. That's why it's amazing how many of them there are. One white mage, one black mage, perhaps one red mage, that's all we needed back in the day - and even that was too much. Here we have a white mage, a black mage, a "composite" mage (able to use area spells from the start), and finally, a black-white mage, which is this game's substitute for a red mage, someone who's specialized in both sides of magic. Unlike a traditional red mage however, even the black-white mage sucks dick when it comes to physical attacks. Anyway, there's an Aim Ring for each character's physical attack; holding the RT and releasing it at the exact right time results in a "critical hit". Damage does not increase by natural means, but the ring enhancement of that character is more likely to activate. For example, if you attack a robot with a character equipped with a ring that has the Machine Killer perk, you're bound to do a truckload of more damage on him than you usually do when you nail a critical hit.
So here's the most important thing about the rings. You can make 'em yourself - by scavenging all sorts of junk. You can only make basic rings with basic junk you find from plain sight, but explore a little and you'll find better junk, which results in a bigger chance to make a better ring. It's that simple, really. You can use excess rings to make better versions of them with some incentive junk, and when their usefulness runs its course, it's still advisable to keep them 'cause there's a ring maker in nearly every settlement who can use those rings (and a lil' bit of ultimate junk) to make you some AWESOME, complex rings, which grant you several perks instead of just one. Maybe, just maybe, your boatload of mages will become a bit more useful in terms of physical collision at some point along the way thanks to their finger wear.
Different spells from different spell categories are unlocked for each mage as you go, and even for your non-mage immortals. The immortals' development works very differently than the development of the other characters. You see, all the other characters' skills and perks are dependent on their current equipment and natural development. Let's take Jansen up for an example (I'll tell you again, that guy is magnificent!). Let's say Jansen has a ring that grants him total immunity to Seal, an accessory that allows him to use composite magic, and a natural knack for all sorts of black magic. Take the ring away, poof, his immunity to Seal is gone. Take the accessory away, no more composite spells from Jansen. But, you can't take away any of his skills that he's learned via leveling up, and you can't teach him any new, permanent skills outside of the game's plan. The immortals are the total opposite. Via a feature called Skill Link, they can learn any skill from any mortal character. Think Final Fantasy IX, and how each battle granted you AP, and through that AP, you permanently learned skills from different weapons, armour and accessories. This is basically the same thing, and you can actually teach the immortals skills with equipment as well. Once a skill is learned via any channel, it goes to the immortals' list of skills you can abuse in any way you want, even change the whole set at each save point to find what kind of setup suits you best. The warriors of the group are lousy mages, the way I see it, so I tend to invest in their offensive aptitude, vitality, and safety from all sorts of status ailments. The skill slots for each immortal are very limited in numbers, but you can get more slots via certain skills and a rare item called Slot Seed. You can't get more slots via leveling up like you could in Final Fantasy IX.
The immortals are also different in battle as they break just about every rule. Having such a wide array of skills at their disposal, they're automatically faster, stronger and better than any of their companions in everything they do. The most distinctive thing about 'em is that if they fall in battle, and you manage to survive a few turns, the immortals just might get back up. I almost shit my pants the first time this happened.
I promised early on I'd return to this subject by the end of the review - and the end of the game - and I must say... no. I didn't find a well-justified cause for four discs. Mistwalker says the game couldn't fit one disc. No, probably not, but even at its most advanced it wouldn't take more than two, I reckon, not with these qualities. I'm willing to bet it's just Sakaguchi's own personal "thing" to have as many or more discs as the most popular Final Fantasy games, to make the game look more epic on the outside than it actually is. What's funny, though, is that each disc could be reviewed separately, with greatly varying results. Discs one and two lay down the basics, disc three kinda tests you with extremely long cutscenes, set pieces and less members in your group almost throughout the disc, and disc four is the reward for all your time and patience, the true climax and closest to what you expected this whole game to be. It's funny 'cause usually J-RPG's have completely different progression in my opinion. Let's bring Final Fantasy IX up again as an example. Discs one and two were awesome, disc three took the awesomeness just one tiny step further, and disc four was a letdown (relatively speaking). These games tend to lose their attraction towards the end. Lost Odyssey is just the other way around, as it gets better towards the end... and then it just, well, ends. Just when you're finally getting into it.
Lost Odyssey is just as hard in the usual sense as any J-RPG; not very, but it has its difficulties, the most outstanding of which is the constantly inconvenient lack of save points. I usually play after work, which means I usually have just a couple of hours to spare before my inner clock shuts off and I fall asleep. There are many lengthy and puzzling dungeons - coupled with the long battles - that I have just quit halfway through, because I haven't found a save point and I just haven't been able to resist going to sleep anymore, and after that has happened in the same dungeon on many successive nights, it's a problem. There's a checkpoint system; a first for a J-RPG, and it shows. I beat one hard boss, and returned to the dungeon 'cause I knew there was a secret boss there; I wanted to try him. I just assumed that going to the world map and going back would raise the checkpoint to the start of my second trip to the dungeon, but no. I lost to the secret one and had to beat the previous boss to get to him again. These kind of difficulties are very common in this game, not much else if you're a veteran. The game was not made for Achievement hunters, either - it's extremely stingy with them. The most reckless and fastest players may even finish this game with under ten Achievements out of a total of 36.
Lost Odyssey is definitely not a failure, but despite having been built on some fantastic grounds, it's probably not the game you wanted it to be. Sakaguchi's brilliant, and surprisingly comprehensible story, and Uematsu's diverse, refreshing and awesome soundtrack are what make Lost Odyssey stand out - and as it happens, these guys' involvement is why you probably want to play this game in the first place. It's a collector's novelty for anyone who was ever into just one Final Fantasy game up 'til X or X-2, and I'll gladly tip you off that pre-owned copies easily go for under a ten. The overall score might not be that high, but I'd recommend this game for people within the margin.
UPS
+ Hironobu Sakaguchi's brilliant story and cinematic advisory
+ Nobuo Uematsu's energetic and diverse soundtrack with a couple of true classics (try the track "Escape!" or the Backyard theme, and feast on that guitar solo on the world map!)
+ Great characters; Jansen is one of the best J-RPG characters ever
+ Having immortals with completely different character development than their travel companions is neat, and plays out even more nicely
+ Ring Assembly can be a lot of fun, especially in the later parts of the game
+ Old-school shoppers and treasure hunters may rejoice, this game actually has decent stores and hidden treasures
DOWNS
- Nice in-game graphics to go with the amazing cinematics, but not nice enough to justify four discs; it's disappointing to see how poorly the epic capacity is ultimately utilized
- Small and constantly limited world
- A safe and familiar combat system, but the battles themselves can be very slow and tedious for many reasons, on top of all most of the playable cast comprising of mages who require a lot of precious casting time for the truly useful spells
- Streamlined and boring minigames
- Only a few different enemy groups to fight per location
- Lengthy periods of cutscene after cutscene
- Dreaming's a nice gimmick, but I don't know if the visual novel presentation was such a good idea
- One of the suckiest checkpoint systems ever seen
< 7.1 >
RELEASED: December 6, 2007
AVAILABLE ON: Xbox 360
DEVELOPER(S): Mistwalker, feelplus
PUBLISHER(S): Microsoft Game Studios
The last RPG Time! fell more than a little short of my ambition; I wanted to do at least one more game, and the Xbox 360 cult favourite Lost Odyssey's pretty much the perfect game for the spotlight. First of all, here we have a strict exclusive for the Xbox 360 - how many times have I scoffed at the term "Xbox 360 exclusive"? Browsing through my backlog indicates that Lost Odyssey is the only Xbox 360 exclusive I've ever taken on to review besides Gears of War 2. Secondly, it is about as traditional as a J-RPG could've been back at the time of its release - it was generally a bad time for traditional J-RPG, since the more open-ended Western RPG's had just recently made their way to consoles. Which is exactly why Lost Odyssey didn't fare that well and is more of a cult favourite than a genre milestone. However, thirdly - and this is why I consider it a must-play - it's Final Fantasy creator and Mistwalker founder Hironobu Sakaguchi's third post-Final Fantasy and post-Square project, and the music's written by Final Fantasy legend Nobuo Uematsu (all by) himself. Not only has Lost Odyssey all the potential to be my favourite Xbox 360 game, it was also the closest to real Final Fantasy you had seen in six years leading up to its release. It has potential, lots of it - and it certainly is a lot like a good old Final Fantasy game. But is Lost Odyssey my favourite Xbox 360 game? Not nearly.
A kind of magic
STARRING
Keith Ferguson : Kaim Argonar
Tara Strong : Seth Balmore
Salli Saffioti : Ming Numara
Michael McGaharn : Jansen Friedh
Jesse Corti : Gongora
Kath Soucie : Cooke
Nika Futterman : Mack
Chad Brandon : Tolten
Kim Mai Guest : Sarah Sisulart
Michael Bell : Sed
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| The first scene of the game. Not a bad start. |
I can tell you right now that even though playing Lost Odyssey can be painful at times, at its best it feels like the perfect sequel to Final Fantasy X that Final Fantasy X-2 never was. It lives on its production values; even though it could almost be categorized as an indie game, you can see almost immediately that it couldn't have been a cheap game to make. It's so different from Mistwalker's previous major platform endeavor Blue Dragon, it is much more cinematic and life-like. And when it comes to cinematics, and realistically measured human characters, one immediately thinks of Final Fantasy X and those slow, horribly acted localized scenes nowadays trashed on the YouTube. Well, a slow and sometimes awkward tempo is just the Japanese way to go and it's quite present in Lost Odyssey as well, but it has very few awkward or horribly acted scenes. The voice cast features a few bad apples, and sometimes it feels like they're showering us with cutscenes, taking us away from a smooth _gaming_ experience - but as you go on, I think you'll notice how cinematic storytelling truly is the game's forte, and how great the characters and voice actors are. Combined with how the game plays out most of the time, it's the next step from Final Fantasy X. It's just a step in the wrong direction and a few years late, for starters. To delve deeper into the ocean of ugly, from time to time it seems that Sakaguchi and his henchmen were so hell bent on writing a great story they forgot they were making a game.
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| Our heroes, for the most parts of Discs 1 and 2. (The kids too.) |
The very first thing you'll gawk at when you simply unwrap this game is that it comes on four discs. Your reaction will probably be at least something along the lines of mine: "FOUR DISCS? How many Xbox 360 games come on more than two? Man, this has got to be epic!" I find myself returning to the time when I first got Star Ocean: Till the End of Time for the PS2, which came on two discs, the first two-disc game I had seen on the PS2, and it had good reasons for that, audiovisual achievements which totally justified the second disc's existence. Dynamic camera and map systems, full-3D combat, top-of-the-bill graphics, full voice track and a relatively large world. If they made an HD version of Star Ocean: Till the End of Time, you probably wouldn't know the difference between the HD remaster and a standard PS3 game released about the same time as Lost Odyssey. Lost Odyssey on the other hand has text-based commands for traditionally linear combat with a 95% fixed camera, general graphics are probably not as good as you'd expect despite very good cinematic design, the voice track is far from "full", the world is small and extremely limited, and when it comes to any sort of dynamics, the game lags back for years. One disc contains about ten levels, and it's a constant back-and-forth run between similar layouts. It's not the size, it's not the graphics, it's not the sound, so what's left? Why are there four discs? I have no idea. I'll try to figure it out as I go - right now I'm smack on the starting line of Disc 3. I'll return to this by the end of the review, hoping to find a decent answer... but seriously doubting it judging by what I've seen so far.
What's good news is that the characters' facial expressions look great and the English lip sync is marvellous. When it comes to voiceover work, Lost Odyssey is far ahead its spiritual predecessor. Like I said, there are a few bad apples, but not bad enough to spoil the whole tree. Besides, there are some genuinely funny moments to be witnessed in this game, as particularly attractive to the Japanese sense of humour they are, and they're only made funnier by the spot-on voiceover work, especially that of Tara Strong (Seth) and Michael McGaharn (Jansen), and especially those two combined. Even the two kids of the squad manage not to annoy me at all (except for Mack in his most emotional fits from time to time), perhaps mainly because both are voiced by adults, and not just any adults, but voiceover veterans Kath Soucie and Nika Futterman.
There's no major Hironobu Sakaguchi project without Nobuo Uematsu, and the maestro crunches out one hell of a soundtrack which only gets better towards the end. You might not have seen this game's title on the top of Uematsu's resume, but personally I think Lost Odyssey is one of his best collections since the ultimate rise of the Final Fantasy series, and definitely a hundred times better than anything his successors involved with the Final Fantasy franchise have ever brewed up.
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| And here's our villain, Gongora; just like a buzzcut version of Seymour from Final Fantasy X. |
So here's the good news and the bad news. The good news is the very system itself. Unlike many critics who'd deem text-based commands and a fixed "battle cam" old and dated on first sight, I find 'em safe, familiar, and most of all in these times, cool. In other words, accessible and easy to adapt to. It's been recently proven that Lost Odyssey is the type of game you can stop playing for a whole year and never lose your touch along the way until you decide to play it again. Kind of a relief in this particular genre - it's more than kind of disheartening to have to start from scratch after 50 hours of playing time just because you don't get the game anymore. It's a problem with many Western RPG's and modern J-RPG's which have been influenced by Western games, including Final Fantasy XII. Even XIII, even if it is a semi-automatic mess of a game that can be successfully beaten while piss drunk and missing a right hand. It still demands a certain type of touch, I guess.
The bad news is that one battle in this game takes minutes. Any battle, for several reasons. First of all, you always have to set up commands for the whole party due to the absence of ATB. You have to use a lot of magic, because with just two physically adept people in your group for the longest time, you can't do shit in terms of crowd control. There are a few area-of-effect type of physical attacks, but the damage they do to one opponent in a row is but a fragment of your standard physical attack against a single opponent. Using a lot of magic consumes a lot of things, including casting time, and through that, eventually, your patience. Throughout the game, you are damn near forced to abuse your non-active party members to heal your party between each battle, 'cause as you will surely see, healing during battles takes a lot of precious time away from doing damage to the enemy. Especially in the beginning of the game, the battles feel like they take forever, but that's just because the game was specifically designed to be played with a party of five - doesn't mean having the whole party along makes 'em that much faster, though, as there are a lot of surplus enemies whose only intention is to slow the battle down and buff their much more useful and efficient companions. Usually these kinds of enemies have the tendency to flee at the brink of death to your further dismay; like it's not bad enough having to fight them, not gaining any EXP from showing these puny assholes what's what is something else. To return to the good news, the intervals between battles are moderately long as well; personally, I'm fine with even the most tedious battles as long as I've taken care of everything else in a dungeon first, if I'm in any mood for some grinding and if that particular dungeon doesn't have a whole set of purely annoying pricks to fight. Sadly there are just a few different groups of enemies to fight at each location.
When it comes to progress on the world map, the game is extremely similar to Final Fantasy X. You "move" on an invisible track through the world map, on a journey that's linear as an arrow up 'til a certain point and contains clear-cut levels instead of any type of open map exploration or free transition from one location to another. An hour or two into Disc 2, you get your first "boat", and as the game claims, you are now able to explore the wide open sea. Well, wide open sea is right, there's almost nothing besides it. There are only two places at that point you can travel to in addition to the one you're supposed to travel to: the place you just left, and a secret island that's filled with monsters you have absolutely no chance to beat at that point of the game. And when you go where you're supposed to, you lose your boat. Meh.
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| Exploring towns. Always my favourite part about these games. What was the most outstanding flaw in Final Fantasy XIII, again? |
The dreams, written by award-winning short story writer Kioyoshi Shigematsu, are some of Lost Odyssey's most praised features... but whether they're actually that praised anywhere else than Japan is questionable. The dreams, in other words the immortals' suppressed memories, are usually triggered by cutscene events or talking to certain NPC's, and they're presented to the player in the form of very well written, and scored visual novels. Actually reading through them sheds some extra light on the immortals' 1000-year past, but I can tell you that it's very hard. If they were actually cutscenes instead of just long-ass text on a fancy-looking background, then I would be more excited, and then I would probably also accept the need for a total of four discs. Every time you spend the night at an inn, you can pick a dream from a list of unlocked ones. You can also view these dreams from the menu, as well as the main menu instead of starting the game. If this sounds exciting to you, well then, good for you. If I wanted to read, I'd pick up a book instead of trying to play a game.
Back to the good news again with the acquisition of equipment. This game made shopping exciting again. One of my favourite things about old RPG's is getting to a new town, getting to know it inside out, its people and most of all its stores' variety of weapons. It's one of my favourite things about Lost Odyssey as well, as the towns can be quite interesting on the first visit, and the weapon shops have new stuff in stock almost each time, essential stuff. Many damn fine weapons are found from secure locations on the field as well, often accompanied by a ring or accessory of the same set.
About the rings... while the separately categorized accessories give you traditional defense perks such as an immunity to poison, the rings usually enhance your offense. The rings you get from stores ain't that good, as most of them have just one small perk that is of nearly no use to you. For example, anything that buffs a mage's physical offense in any way, whether it's a damage up or a status inflict; you just don't use these guys to attack, you don't have time for that. It doesn't pay either, not at all. The mages are not there to fight, they're there to help you fight. That's why it's amazing how many of them there are. One white mage, one black mage, perhaps one red mage, that's all we needed back in the day - and even that was too much. Here we have a white mage, a black mage, a "composite" mage (able to use area spells from the start), and finally, a black-white mage, which is this game's substitute for a red mage, someone who's specialized in both sides of magic. Unlike a traditional red mage however, even the black-white mage sucks dick when it comes to physical attacks. Anyway, there's an Aim Ring for each character's physical attack; holding the RT and releasing it at the exact right time results in a "critical hit". Damage does not increase by natural means, but the ring enhancement of that character is more likely to activate. For example, if you attack a robot with a character equipped with a ring that has the Machine Killer perk, you're bound to do a truckload of more damage on him than you usually do when you nail a critical hit.
So here's the most important thing about the rings. You can make 'em yourself - by scavenging all sorts of junk. You can only make basic rings with basic junk you find from plain sight, but explore a little and you'll find better junk, which results in a bigger chance to make a better ring. It's that simple, really. You can use excess rings to make better versions of them with some incentive junk, and when their usefulness runs its course, it's still advisable to keep them 'cause there's a ring maker in nearly every settlement who can use those rings (and a lil' bit of ultimate junk) to make you some AWESOME, complex rings, which grant you several perks instead of just one. Maybe, just maybe, your boatload of mages will become a bit more useful in terms of physical collision at some point along the way thanks to their finger wear.
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| The enemy design has Tetsuya Nomura written all over it. He didn't design 'em, though. |
The immortals are also different in battle as they break just about every rule. Having such a wide array of skills at their disposal, they're automatically faster, stronger and better than any of their companions in everything they do. The most distinctive thing about 'em is that if they fall in battle, and you manage to survive a few turns, the immortals just might get back up. I almost shit my pants the first time this happened.
I promised early on I'd return to this subject by the end of the review - and the end of the game - and I must say... no. I didn't find a well-justified cause for four discs. Mistwalker says the game couldn't fit one disc. No, probably not, but even at its most advanced it wouldn't take more than two, I reckon, not with these qualities. I'm willing to bet it's just Sakaguchi's own personal "thing" to have as many or more discs as the most popular Final Fantasy games, to make the game look more epic on the outside than it actually is. What's funny, though, is that each disc could be reviewed separately, with greatly varying results. Discs one and two lay down the basics, disc three kinda tests you with extremely long cutscenes, set pieces and less members in your group almost throughout the disc, and disc four is the reward for all your time and patience, the true climax and closest to what you expected this whole game to be. It's funny 'cause usually J-RPG's have completely different progression in my opinion. Let's bring Final Fantasy IX up again as an example. Discs one and two were awesome, disc three took the awesomeness just one tiny step further, and disc four was a letdown (relatively speaking). These games tend to lose their attraction towards the end. Lost Odyssey is just the other way around, as it gets better towards the end... and then it just, well, ends. Just when you're finally getting into it.
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| Yep, it all looks extremely familiar. Just doesn't play out as good. |
Lost Odyssey is definitely not a failure, but despite having been built on some fantastic grounds, it's probably not the game you wanted it to be. Sakaguchi's brilliant, and surprisingly comprehensible story, and Uematsu's diverse, refreshing and awesome soundtrack are what make Lost Odyssey stand out - and as it happens, these guys' involvement is why you probably want to play this game in the first place. It's a collector's novelty for anyone who was ever into just one Final Fantasy game up 'til X or X-2, and I'll gladly tip you off that pre-owned copies easily go for under a ten. The overall score might not be that high, but I'd recommend this game for people within the margin.
UPS
+ Hironobu Sakaguchi's brilliant story and cinematic advisory
+ Nobuo Uematsu's energetic and diverse soundtrack with a couple of true classics (try the track "Escape!" or the Backyard theme, and feast on that guitar solo on the world map!)
+ Great characters; Jansen is one of the best J-RPG characters ever
+ Having immortals with completely different character development than their travel companions is neat, and plays out even more nicely
+ Ring Assembly can be a lot of fun, especially in the later parts of the game
+ Old-school shoppers and treasure hunters may rejoice, this game actually has decent stores and hidden treasures
DOWNS
- Nice in-game graphics to go with the amazing cinematics, but not nice enough to justify four discs; it's disappointing to see how poorly the epic capacity is ultimately utilized
- Small and constantly limited world
- A safe and familiar combat system, but the battles themselves can be very slow and tedious for many reasons, on top of all most of the playable cast comprising of mages who require a lot of precious casting time for the truly useful spells
- Streamlined and boring minigames
- Only a few different enemy groups to fight per location
- Lengthy periods of cutscene after cutscene
- Dreaming's a nice gimmick, but I don't know if the visual novel presentation was such a good idea
- One of the suckiest checkpoint systems ever seen
< 7.1 >
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