RELEASED: November 14, 2006
AVAILABLE ON: DS, GBA
DEVELOPER(S): Torus Games
PUBLISHER(S): Activision
Following the moderate success of Ultimate Spider-Man, Activision followed up with a quick and cheap spiritual sequel called Spider-Man: Battle for New York, which was released exclusively on Nintendo's two portable systems. Reception to the game was lukewarm at best, and it's easy to see why. Spider-Man: Battle for New York repeats Ultimate Spider-Man's winning formula, but repeats it at such a volume you'll have grown tired of the whole damn thing in five minutes.
Spiders 'n Goblins
Scientist Norman Osborn figures out Spider-Man's true identity and how he gained such powers, and creates a radioactive formula dubbed "Oz", which has similar effects. He tests the unstable formula on himself and becomes an insane hulking monster known as the Green Goblin. Spider-Man quickly delivers the rampant Osborn to S.H.I.E.L.D.'s tender loving care, but he easily breaks out of their prison and starts to abduct people for more experiments and to create a goblin army to conquer New York City.
Cheap or not, the game looks amazing. |
The graphics are still damn good. The game has that same cartoony fluidity to it as its spiritual predecessor, the comic book cutscenes drawn by 20-year Marvel Comics veteran Ron Lim look fantastic, and the environments rotate all the time, smooth as shit. The game also sounds good; the music's merely decent, but the voice actors do fantastic jobs. Once again, no subtitles - "just" a full voice track on a DS game card. It's quite impressive.
It might be sensical to point out at this time that playing as Spider-Man is basically just as fluid as last time around; so, if you're a Marvel fan and a gamer, even an avid one, you shouldn't find this game an utterly lost cause. The Goblin, however, as he's called in-game, is an even bulkier and unenjoyable play than Venom in the last game. There's nothing to serve as a solid substitute for Spider-Man's diversity, and well, all Goblin's missions are essentially about beating guys up anyway, while Spidey's missions are a bit deeper. None the more interesting this time around, though.
I'll save you. I'll just carry you two meters to the left and you'll be fine, OK? |
For such a cheap quickie with zero advertisement, Spider-Man: Battle for New York is surprisingly decent as the better part of its influences come from a moderately good DS game, but truthfully, from a gamer's strict and honest point of view, it's a failure, a step back, and I would even call it a disappointment.
UPS
+ Great graphics and sound
+ Minimal touch screen wankery
+ Spidey's so fluid
DOWNS
- Goblin's a rock; I don't get why we're forced to play as him in the first place
- Poor general design
- Boring, repetitive missions
- Crappy boss fights
- Spiffy spider-sense
< 6.4 >
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