RELEASED: May 27, 2003
AVAILABLE ON: GBA
DEVELOPER(S): Pocket Studios
PUBLISHER(S): Universal Interactive, Vivendi Universal Games
Ang Lee's film adaptation of Hulk's origin was released in the summer of 2003 to decent reviews. About a month prior, a video game tie-in had been released to much worse response on the PlayStation 2, GameCube, Xbox and PC. However, it was the game based on the movie that made some sort of mark upon landing - while a Game Boy Advance exclusive called The Incredible Hulk, released around the same time, was completely forgotten. As the Grumpy Cat would put it: "GOOD."
It's big, green and mean - it's Major Mucus
Dr. Bruce Banner is at a desert facility overseeing the test detonation of his latest invention, a gamma bomb. An outsider somehow gets through to the test area, and Banner rushes in to rescue him before the bomb detonates. Further casualties are avoided, but the good doctor himself mutates into a raging monster with the primitive urge to destroy.
Let's get straight to business. The Incredible Hulk is an isometric action game. Surprised? Raise your hands. One, one and a half... none. OK, good. I've played many licensed games of this sort on the Game Boy Advance, so the only question once again remains if it's any good like 007: Everything or Nothing and even Fantastic 4 to some extent, or if it falls into the same category of a dumb, repetitive, glitchy, useless capitalistic fuckfest as Pirates of the Caribbean: The Curse of the Black Pearl, Star Wars: Jedi Power Battles, and Terminator 3: Rise of the Machines. Since I went to such lengths to come up with examples from the later category, there should be no questions left.
Oooohhh yeahhh, a SUPER SMASH! ...Not so impressive when it's the third one in ten seconds. |
Programming errors, all over the place. It's like there are two screens - one's the real one, one's the screen you're staring at. You might be able to smash a generator to bits from several in-game meters away, but punch all you want when you're actually AT the generator, and you won't make a dent on it. Enemies pop up from out of the purest blue, it's like they're silently teleporting in from Dimension X. They might even suddenly appear in groups of ten, with a few gun turrets to boot, and not only does this spell doom for you if you don't have any area attacks left, it summons a GIANT lag which will make the situation outright impossible to survive. Although it's generally quite hard to die in this game, in these situations it's extremely easy. And probable. And once you do die, it's back to the beginning of the level. Not fun.
I'll leave out any extensive trash talk about soda cans and hamburgers for power-ups, 'cause I just want this short relationship with the game to end right now. Stay away from this plague-ridden piece of snot that time fortunately forgot.
UPS
+ It looks the part, for a while
+ You can break and/or use just about everything in sight - if you can hit it, that is
DOWNS
- Hamburgers? Onion rings? Soda? Really?
- Severe errors in programming
- Way too long, confusing and repetitive
< 3.5 >
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