Released: 1992
Available on: MAC, NES, PC, SNES
Developer(s): The Software Toolworks, Radical Entertainment
Publisher(s): Mindscape, Nintendo
Players: 1
In the 90’s, a few educational titles were released under Mario’s name – none of which were developed by Nintendo. The most known game in this infamous bunch of sad excuses is Mario Is Missing!, a geographical lesson in the guise of a video game, and it’s famous for being the first game ever to cast Luigi as the main character.
Missing a lot more than the title implies
Bowser has established a new base in Antarctica. He has a cunning plan to use millions of hairdryers to melt the ice in Antarctica and flood the Earth. He sends his Koopa Troopas to different cities in the world to steal precious, famous artifacts to fund this operation of his. Mario, Luigi and Yoshi storm Bowser’s castle to put an end to his evil plans. Mario gets kidnapped in the process, and Luigi sets out to find his brother together with Yoshi, carrying out their original mission at the same time.
Well... the designers did their best in porting audiovisual elements from Super Mario World to an NES environment. The graphical performance is OK, except for the layout of the cities, which looks downright ugly. The ported music sounds surprisingly all right, but the original score is awfully irritating. Believe me, it doesn’t stop here...
New York City. Now ain't that obvious?! |
OK, so when Yoshi finds Luigi, you’ll be able to ride him. Don’t worry, nobody gives a fuck about you riding a dinosaur in New York City in 1992 – it’s everyday stuff. It seems that the dinosaur knows his way around the city better than you anyway, since you can’t make progress without him. The next thing(s) you need to do is dispose of Koopa Troopas all around the city – by jumping on them, you can’t eat them – recover the stolen artifacts and take them to information desks in front of different, famous landmarks. For example, New York City has the Rockefeller Center, the Statue of Liberty and the Empire State Building. You then have to answer a ridiculously easy pop quiz question about the landmark – clues are given by pedestrians, as well – before you’re able to return the artifact to its rightful owner. Uh... what the hell?! They’ve lost something precious and their landmark is defiled, and they still want to play some stupid game over it? How about we keep the freakin’ thing then, if it’s so irrelevant to them? The game makes no sense at all! There’s a map which shows just about every location you need to check to beat the “stage”, and that’s a relief ‘cause just roaming around these boring cities would be completely tedious and pointless. Then again, all of the stages are based on one single structure, and the game doesn’t get any harder at any point, so it pretty much IS completely tedious and pointless.
"GET ME HOME!!!" |
The game is easy, really easy, but extremely boring as well. The password system is a good thing to have along, just because I really don’t believe that anyone can bear to attempt to beat the game during one single sitdown. If you want to teach your kids some geography and trivia concerning famous landmarks all over the world... buy them a book. If that’s not enough and they want some familiar characters to do the author’s job, go ahead and get ‘em this game, but for fuck’s sake, don’t try it yourself, even if the characters remind you of your youth. Trust me, everyone in the game is a shadow of his own self.
Graphics : 7.0
Sound : 6.0
Playability : 4.9
Challenge : 4.8
Overall : 4.8
Trivia
GameRankings: 43.50% (SNES)
The first Mario game to star Luigi as the main character, and the only one up until Luigi’s Mansion, which was released in 2001 on the Nintendo GameCube.
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