RELEASED: December 15, 1998
AVAILABLE ON: GB
After striking a good nerve with the Rare-developed megahit GoldenEye 007, Nintendo grabbed Saffire Corporation's offer of a 007 game for the original Game Boy. One of the final games to be released on Nintendo's legendary handheld, this game, simply entitled James Bond 007, was a Legend of Zelda clone with puzzles mildly influenced by old school graphic adventure games. More surprising than the Saffire Corporation's choice of gameplay style, is that the game ain't half bad.
The name's Link... just Link
James Bond travels the eastern hemisphere in an effort to expose a weapons smuggling ring, which some of his arch enemies are involved with.
|The first boss, and probably |
the most difficult one in the
The game looks decent enough, disregarding the fact it was made as late as 1998. We can all guess how interested developers were in making a Game Boy game look half decent at that time, especially a licensed game that was expected to sell by its name alone, and moreover, a game licensed from the same franchise as one of the last year's best-selling and most critically acclaimed games. A horrible remix of the Bond theme song plays in the title screen, just begging you to start the game as soon as you can, but the rest of the bunch of low-fi jingles ain't that bad.
|I need a drink.|
|Only James Bond can walk |
casually into a women's
Unlike its greatest influence, James Bond 007 isn't good, consistent or interesting enough to be played at home, but a two-three-hour trip might go a lot faster with this game along for the ride. Definitely not the worst game I've played during the marathon, although it counters GoldenEye 007's awesome rendition of the theme song with the worst one I've ever heard, and it pesters the player with cryptic fetchquests.
+ Obviously cloned from one of the original Game Boy's best games
+ Surprisingly close to the actual style of James Bond movies with its balanced mix of action and social adventuring
- The inventory system disallows automatic use of such items as the body armor
- An awful remix of the theme song
- Some extremely cryptic and/or repetitive and boring errands
- Key items are rarely visible
- Quarter of a pixel is quite enough to separate you from your objective - for example, you might not get the item you're looking for before your fourth or fifth try of what seems to be the exact same spot
< 7.0 >