RELEASED: March 2003
AVAILABLE ON: 3DS Virtual Console, GBA
Wario apparently needed a break from the Wario Land series, and his character a bit more versatility. So, in 2003, Nintendo gave Mario's mischeavous cousin his own minigame compilation. Just hearing about the concept, many people naturally thought the game would be Mario Party in a slightly different package. It's quite different, it's insanely addictive, it's strange above everything else, and it will also drive you out of your mind... but with good intentions. In my mind, WarioWare Inc. totally saved Wario's face after a long line of disappointments.
A whole new meaning to "development hell"
I guess the following was around the time I reviewed Wario Land II. As the most dedicated readers are aware, I don't have any kind of special love for Wario games. Wario is OK as a character, I've enjoyed most games he's starred in as a supporting character, up to some extent, but up 'til now, he hasn't had much wind when it comes to his own games. So, when I reviewed Wario Land II - which I mostly hated - my friend told me I should get into WarioWare, which he thought was damn rad and by far the best time-killing shite money could buy for the Game Boy Advance. When I asked him what the game was about, he couldn't say anything else but "well, it's a compilation of minigames". I told him I'll stick with Mario Party, and he was like "no, no, it's completely different but you'll have to try it to get it". So I tried it, briefly, and it drove me NUTS! I was never going to try it again, but I couldn't just leave it out of this Mario-thon, I would've felt guilty. So, I tried it again. Initially it drove me even closer to the brink of insanity, but once I got used to its ridiculous tempo, I found a very essential, yet not perfect, handheld collection of microgames. That's right, MICROgames. They're like mini-minigames, and I'll tell you how they work soon enough.
|Looks... strangely familiar.|
|Looks even more familiar. Too bad I was |
never a true fan of this game.
|Now THAT is some trippy shite. Looks |
worse than the SMB movie... uh, wait... let
me take that back.
To beat a whole round, you need to engage in a boss fight, which, just like the microgames, can be of any sort. The boss fights do not have strict time limits tied to seconds, you can take your sweet time with them as long as you beat them. To once again note the ridiculous variety between boss fights, one of them is a game in which you need to use a hammer to pound a nail as steadily as possible - minor mistakes are allowed, but if you hit your own hand, the game's over. One recurring boss fight is a generic recreation of a classic Punch-Out!! bout, which gets harder over time. Upon beating a round, you earn the right to play all of the microgames you've won, freely, and usually, you unlock an additional, special game that cannot be taken part in during the storyline. Most of them are vs. games.
|OK, uhh... what do I press, what do I press?|
|Don't you let that mucus fall! Don't you dare!|
I'm so glad that Wario hasn't gone to complete waste since the first Wario Land game. WarioWare Inc.: Mega Microgame$! sounds horrible, and it is a strange, flawed, but all in all, a great curiosity of a game. As a whole, it's better than any Mario Party game out there. The Nintendo retro clips alone would be enough to keep me hooked on this one for a long time. Let's see if the sequel fares even better, I'm rooting for it.
GRAPHICS : 8.0
SOUND : 5.0
PLAYABILITY : 8.2
LIFESPAN : 9.0
CONCLUSION : 8.4
a.k.a. WarioWare Inc., WarioWare, Inc.: Mega Microgames!, Made in Wario (JAP), WarioWare, Inc.: Minigame Mania (EU)
Nintendo Power ranks WarioWare, Inc.: Mega Microgame$! #77 on their list of the Top 200 Nintendo Games of All Time.
The game was quickly remade for the Nintendo GameCube as WarioWare, Inc.: Mega Party Game$!.