AVAILABLE ON: Linux, Macintosh, PlayStation 3, Windows, Xbox 360
DEVELOPER(S): Irrational Games, 2K Marin, Human Head Studios
PUBLISHER(S): 2K Games, Virtual Programming (Linux)
RELEASE DATE: March 25, 2013 (PlayStation 3)
It's the year 1912. Private investigator Booker DeWitt finds himself neck-deep in debt, and sees his grand opportunity when a mysterious man suddenly appears on his doorstep and tells him to ”bring them the girl and wipe away the debt”. Booker heads to the colossal sky-borne city of Columbia to look for this particular girl, Elizabeth, who's been held prisoner by a religious cult led by one Father Zachary Comstock for her whole life. As if it wouldn't be enough that one's come to take their chosen one away, Booker is almost immediately recognized as a false prophet who has to die. Prepare for take-off, we're in the sky now – welcome to BioShock Infinite.
”You've played one FPS, you've played them all.” This is what me and my ex-girlfriend perfectly agreed on. Yet, when BioShock Infinite came out, she was ecstatic and after a week, claimed to have spent every waking moment of her short spare time on the game. For the longest time, I thought she had just simply sold out. Even after all the awards, all the reviews, all the nominations. Even after about a dozen friends tried to force my hand to finally take on this ”perfect” game – including friends that weren't that keen on the genre and guys who hadn't played the earlier games at all. Well, the obvious question here is: what makes BioShock Infinite so special in this genre? As a matter of fact, the two BioShock games that came before already answered that question. There's a familiarity about BioShock Infinite; it's very different in a lot of ways, but turns into a bonafide BioShock gradually, on the go. The storyline, and how it finally fits into this crazy universe, is more important and better than ever. That means the game slows down a bit every now and then, but after the admittedly strange and quite boring start, and after getting accustomed to the simplified gameplay, you shouldn't care anymore. There's a lot to love about BioShock Infinite, and I sincerely can't imagine someone not seeing anything good in it.
A lesson in violence
|The first moral decision of the game is both a shocker and a|
|The Handyman most certainly can. And will.|
The even crazier world and characters, the easy access to core gameplay, the gameplay's amazing flow, and the fantastic storyline that's supported by top notch voiceover work and great music – stay tuned for Baker and Draper's duet in the end credits – make BioShock Infinite the most balanced, the finest game in the BioShock franchise. It's a slow hook, but a definite one. Go ahead and play BioShock Infinite. You will NOT be disappointed. And, if it's not enough for you, I can also easily recommend the Burial at Sea DLC, which places our two heroes in 1958 Rapture for old times' sake, and wraps things up quite nicely for this whole franchise. Although the BioShock series will most likely not continue, I'm eagerly waiting for Ken Levine's next masterpiece.