RELEASED: July 26, 1991
AVAILABLE ON: GB, 3DS Virtual Console
In 1991, it was Mega Man's turn to conquer the Game Boy with the first game in an artificially confusing, but well received series. Mega Man: Dr. Wily's Revenge was the first outsourced Mega Man title, and it was developed by a team whose leader was apparently a huge fan of the franchise, and knew just what the series needed to shine on the Game Boy, and make a better impression than most of its peers that had recently debuted on the handheld. I've always wanted to try the Game Boy series, so I started the first game up in good spirits. I left utterly torn. Mega Man: Dr. Wily's Revenge is better than your average, old-school portable game - but it is also devastatingly difficult.
Metal up your ass
|That jump can be much nastier |
than it looks like.
Not a day goes by I wouldn't have some major game project underway. Not necessarily a game project that I'm doing for the direct benefit of the blog, so I need a quickie for that. I was considering doing Mega Man 10 for the PS3 now, but I'd have to pay my respects to Mega Man 9 first. I still haven't beaten that game, either, so I thought it'd take me a while to wrap up my current major project AND the two unforgiving throwback maelstroms that Mega Man 9 and 10 are. So, I turned to this handheld series, thinking that after such a long and difficult game as Mega Man: The Wily Wars was, Mega Man: Dr. Wily's Revenge would be dealt with in under an hour and I could quickly get started with this cult Game Boy series, that used to confuse a lot of folks back in the day - due to the similarity of the titles between these games and their totally different NES counterparts. Although Mega Man: Dr. Wily's Revenge looks like a quick and easy game on the outside, it's actually one of the toughest Mega Man games I've ever pitted against. It's kind of good, but it has notable flaws just as just about any handheld iteration of a classic game back at that time. Each key subject of my reviews has a part to play in the degradation of the overall taste of the game.
|I like this post-boss screen.|
The original music is not that good. The tunes in the first four levels (Ice Man, Elec Man, Fire Man and Cut Man) are taken straight from the first game, and they strike as the most familiar and best tunes here. From there on out, the soundtrack's kinda sloppy and repetitive. There are some horrid sound effects to go with the lackluster music, of which Cutting Wheel's cue might very likely turn out your "favourite". Man, those bastards are a nuisance like no other.
|Due to the narrow hallways, |
these drills from Mega Man 2
can form quite an unbreakable
wall if your hand fails to take
|We survived the game, what's |
a few bosses?
|It was 1991, and already we |
were thinking how this guy
never seems to learn.
I'm not sure of my thoughts and emotions, heading into Mega Man II. This is the only game in the handheld series I knew anything about before this, and I still wasn't prepared for such a hellishly difficult game. It's difficult for a lot of wrong reasons, but it's still Mega Man, and probably the best handheld translation you could expect from the first game of its kind. I hope to see a lot of its flaws harvested in the second one - but since it is the first one, I'm willing to let it pass with flying (or at least gliding) colours, 'cause the basics are in order and it can be an entertaining game. It's a much better handheld debut than the one Castlevania made, anyway.
+ It feels solid, there's nothing to take away from the standard experience as usual (even in great games such as The Legend of Zelda: Link's Awakening)
+ No invisible walls or comparative gameplay nuisances which plague Game Boy installments
+ A clever structure
+ Makes good use of extra weapons throughout the line
- Technical problems with the execution of complex enemy behaviours; lots of lag and flicker
- Cramped and random level design
- Not the best cavalcade of enemies or Robot Masters I could imagine
- Sucky audio
- Very stingy with items that could actually do you some good
- Only one piece of equipment for elevation, and it sucks ass
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