RELEASED: June 1996
AVAILABLE ON: ARC, PS1
Track & Field was one of the few franchises originating from the 8-bit era that skipped a whole console generation. When International Track & Field was announced for the PlayStation in the wake of the Atlanta Summer Olympics in '96, eight years since the release of the previous major title in the acclaimed franchise, critics were overjoyed, but many also made note that the game would not survive if it was carved from the exact same wood as the previous games. ...Yes, it would have.
It's in your face, but you can't grab it
|Discus fuckin' sucks.|
The game looks quite all right, considering that it's a relatively early game for the original PlayStation, but the music and sound effects are absolutely horrid.
|Could we just go already? Like, today?!|
|And I thought pole vaulting in Track & Field II |
Out of the 11 different events, four or five are playable. Just trying the rest is like pissing in the wind and having the piss soar back in your face. I simply don't get why this game is so acclaimed, and because it is, I wasn't sure if I should even have reviewed it, 'cause my opinion on it seems to be so different from everyone else's - International Track & Field is a worthless waste of time and money. It's frustrating and uncomfortable, and that's the bottom line.
+ It looks pretty good
- It sounds pretty terrible
- It's frustratingly random, which becomes most evident in the main mode in which not qualifying actually means something
- Alternating between three buttons is hard, slow, uncomfortable and even painful; they should've just stuck with the classic system, win or lose
- The opening sequences for the events last for decades
< 4.4 >