lauantai 16. huhtikuuta 2011

REVIEW - Star Wars Episode I: Racer (1999)

N64 VERSION (1999)
GENRE(S): Racing
RELEASED: May 1999
AVAILABLE ON: DC, GB, MAC, N64, PC
DEVELOPER(S): LucasArts
PUBLISHER(S): LucasArts, Nintendo (GB, N64)
PLAYERS: 1-8

Out of all six Star Wars movies, The Phantom Menace spawned the most licensed video games. I'm very tempted to guess that the Lucas empire had to pay big money to critics to ignore the character of Jar Jar Binks and be gentle to the lackluster movie, that's why they needed so many games. Be that as it may, my personal opinion on The Phantom Menace is no secret. In my mind, the movie sucks, but I can't help watching it every now and then, since artificially it's such an important part of the series. The first game that was released on the heels of The Phantom Menace's premiere was non-surprisingly an action-oriented adaptation of the flick. About a month later, just a few days before George's biggest night since 1983, LucasArts presented a racing game based on one of the most central, yet totally irrelevant scenes in the movie. Curious. But dull.

Bantha poodoo

STARRING
Jake Lloyd : Anakin Skywalker
Andrew Secombe : Watto
Lewis Macleod : Sebulba
Scott Capurro : Fode Annodue
Greg Proops : Beed Annodue
Dominic Armato : Ben Quadinaros
Bob Bergen : Clegg Holdfast
Gregg Berger : Wan Sandage
Dave Fennoy : Toy Dampner
Roger Jackson : Ark "Bumpy" Roose


Star Wars Episode I: Racer is a very simple and quick game to review, for a change. Just as the name implies, it's a racer, pure and simple. Since we're racing with hovercrafts in a futuristic setting, the first comparison to come to mind is obviously WipEout, and since the reviewed game is the Nintendo 64 version, I can't help but think WipEout 64 from the very beginning. There are weapons, too, acquired via periodical upgrades - more familiar shite. Fans of racing games featuring foul play and those chosen few who actually liked The Phantom Menace and its irrelevancies might enjoy it. Me - I'm constantly thinking of all other similar games of the era, games that were released even long before Racer, and how much better and more exciting they were.

WipEout Wars Episode I: The Usual Menace.
The graphics are quite OK on the Nintendo 64 scale - actually I keep on forgetting that it's a Nintendo 64 game, since it looks so "normal". Although Nintendo published this version, I guess they didn't have much say in how the game should look like, which is good - the game shows what the 64 was really capable of at the time. The frame rate is excellent. There is close to no music, only John Williams' "Duel of the Fates" - the best thing that ever came out of the prequel trilogy - plays in the menu screen, while rest of the sound bank is comprised of quite standard sound effects and occasional voiceover samples, by actors from the movie as well as some voiceover staples including LucasArts' golden boy, Guybrush Threepw... sorry, Dominic Armato, and Gregg Berger. The commentary is God damn irritating.

The game's main mode, the Tournament, is quite effortless to beat. Once you take the lead and manage to maintain it for the shortest while, even crashing your vehicle one or two times will definitely not prevent you from winning the race. The lack of true competition leaves an even more stale taste than the get-go, and renders the actual need for foul play quite non-existent.

Like I said, it's fit for some people. Mainly for kids, those adults who can't get enough of racing games, and those who approved of Jar Jar Binks and rest of The Phantom Menace's fluffiness. For a casual competitor, Star Wars Episode I: Racer offers nothing unique except for the Star Wars theme in a gameplay setting that is quite unexpected from the franchise.

GRAPHICS : 9.0
SOUND : 6.5
PLAYABILITY : 6.9
LIFESPAN : 6.0
CONCLUSION : 6.6


---

GB VERSION (1999)
Star Wars Episode I: Racer for the Game Boy Color is a whole different ball game... uh, racing game, from the big boy of the same name. This game is a one-on-one racing game from a top-down view. You simply race against several opponents, stage by stage, and by winning an opponent once, you unlock 'em to your disposal. Out of all the games I've ever played, the look of Racer most reminds me of Micro Machines, a game that I personally consider a cult favourite. What makes Racer for the Game Boy stand out a little is that Game Boy really hasn't got that much quality racing games. I'm not saying Racer is anything too exciting either, but it's quite decent, harmless entertainment.

Ice...
The graphics are quite good, pretty much of the late 90's Game Boy Color standard. The sound design is exactly the same as in the home version, without the voiceovers, of course. Only "Duel of the Fates" checks in as a menu tune - sounds surprisingly excellent in MIDI, by the way - while stale sound effects rule the rest of the show.

I don't know what the deal rightly is, but I actually enjoyed this game further than the more advanced and serious home version. Maybe it's my fondness to Micro Machines, I don't know, but the point is that the game is playable, mild handheld entertainment, whereas the previous version was lost in the masses of its peers and superiors. I kind of dig it. Relatively fun.

GRAPHICS : 8.3
SOUND : 6.3
PLAYABILITY : 7.3
LIFESPAN : 6.5
CONCLUSION : 7.0


TRIVIA

a.k.a. Pod Racer

GameRankings: 69.44% (GB), 75.78% (N64)

perjantai 15. huhtikuuta 2011

A musical interlude

Been listening to this tune a LOT while doing the Star Wars reviews. Epica are a Dutch band, they play symphonic metal and they have one of the most beautiful women in the world for a singer - Simone Simons. I'll see them live in the summer for the second time, hope they'll play this one.

torstai 14. huhtikuuta 2011

REVIEW - Star Wars: Rogue Squadron 3D (1998)

GENRE(S): Shooter
RELEASED: December 1998
AVAILABLE ON: N64, PC
DEVELOPER(S): Factor 5, LucasArts
PUBLISHER(S): Nintendo (N64), LucasArts (PC)
PLAYERS: 1

In 1995, a group of comic book writers and artists collaborated on a Star Wars-influenced series of comic books entitled Star Wars: X-Wing Rogue Squadron, and starring the character of Wedge Antilles. The series continued until November 1998. One month after its retirement Factor 5 and LucasArts published a widely acclaimed Windows game loosely based on this comic book series, entitled Star Wars: Rogue Squadron 3D. Just a few days later, an even more acclaimed version of the game was released on the Nintendo 64, as simply Star Wars: Rogue Squadron. This arcade-style, simple shooter struck a good nerve, but it was also criticized, primarily for not having a multiplayer mode - which indeed is kind of odd. I'm not that much into shooters myself, but Rogue Squadron 3D is definitely an addictive, apparently timeless experience, and one of the better Star Wars games I've played.

Don't get cocky, kid!

STARRING
Bob Bergen : Luke Skywalker
Robert Foster : Wedge Antilles
Olivia Hussey : Kasan Moor
Neil Ross : Han Solo / General Rieekan
Raphael Sbarge : Dack Ralter
Terry McGovern : Crix Madine / Wes Janson
Paul Amendt : Rogue Ten

Six months after Luke Skywalker destroyed the first Death Star, he establishes a group of elite fighter pilots within the Rebel Alliance, collectively known as the Rogue Squadron. The Squadron is tasked with various anti-Imperial missions across the galaxy.

I've had Rogue Squadron 3D on the PC for quite a few years, but I played it for the very first time when I started doing the initial field work for this marathon. I've got to admit I had no idea what it was about, I didn't even know what kind of a game it was! The plot was the first thing to grab me by the balls; this game shows what Luke, Han and company were up to during the gap between A New Hope and The Empire Strikes Back. The next thing was the medal system. Whenever there are medals of different value awarded for an achievement, or in this case bunch of achievements, I'll pretty much play any game. It's like Trophies and Achievements these days. When I heard a Luke Skywalker sound-alike reading biographies of members of Rogue Squadron to me out loud, with John Williams' original score playing in the background, I was sold. Time to brush the dust away from my skills with the mouse and keyboard. For once, I really don't feel like using my pad.

"Luke, you're going the wrong way!"
"...I know. ...Just checkin'."
The audiovisuals of the game are good. The game basically looks excellent. I still can't believe that even though the game is "old", it only takes something like 45 Megs of hard drive space, it looks so good and runs so smoothly. However, there are some occasional problems with distances. To juice it up a little bit, an enemy might not pop on the screen until you're about two feet from it, bound for collision. Looking for a single remaining TIE Fighter to shoot down in the night sky is quite difficult. The soundtrack's a collaboration between John Williams - I don't know if he was actually involved with the project, but these are his original scores - and Chris Hülsbeck, somewhat of a legend in his business and best known for The Great Giana Sisters and the Turrican series. Great, inspirational stuff. Technically the voice acting's great, from a really picky Star Wars' fans point of view it's just OK... Bob Bergen and Neil Ross do good jobs in imitating Mark Hamill and Harrison Ford, the thing is that no matter how good an imitation is, I can always tell the difference. In the case of some later games, especially those which feature Matt Sloan as Darth Vader, I've listened to some critics go on and on about how great and authentic the voice work is and how you aren't able to tell the difference... get the fuck outta here.

Star Wars: Rogue Squadron 3D is an obviously three-dimensional, arcade-style shooter, so there's not a fancy way to describe it. First, you get to create a pilot, but keep in mind that this generic creation is only for keeping a unique track record; you always play as Luke Skywalker, whichever craft you're using. There are some times you can choose your craft all by yourself, but on most of these 16 missions your choice is limited to 1-3 different crafts from the possible five: the X-Wing, Y-Wing, A-Wing, V-Wing and Snowspeeder. All crafts have primary and secondary weapons, as well as a special feature. The missions range from sweaty combat like defending cities from all sorts of Imperial toys, to escort missions which require you to keep a keen eye on your surroundings and blast down the occasional TIE. It's fun...

...But I know what you're thinking: why doesn't this game have multiplayer? While I feel for each and everyone whose primary concern lies in the lack of multiplayer, I'm not personally that bothered by it. What I'm bothered by most is the control. It's not just the mouse and keyboard, but it's the fact that once you begin to really chase down a pest, you'll be doing a lot of rolls and swirls just to keep up with it, and it's really hard to regain control - a neutral position. Double that for me when I'm using control devices outside of my true comfort zone. It's apparently been an even bigger problem for more players than me, so I also have to mention one certain secondary weapon, which is a really awkward pain in the ass to use: the Snowspeeder's tow cable. Remember, the one Luke used on the AT-AT's in Empire? You need to use it on AT-AT's in this game, as well. Which is funny, since most of the game's events take place before Empire; Luke got the idea of using the cables in the movie. Nah, it's no biggie, just wanted to bitch about something irrelevant yet again. Rogue Squadron is an entertaining game. I don't really know how to describe it any further. Audiovisually, it's pure Star Wars, and you get to shoot stuff. Isn't that enough?

The speeder's definitely my least favourite
craft.
If you're wondering how long a game like this lasts in the hands of the casual player, I'd say moderately long. Getting all gold medals in each storyline mission (which is HARD!) unlocks a total of three secret missions, directly inspired by the movies: Beggar's Canyon on Tatooine, which was mentioned in the first movie but not seen until Episode I. The Death Star Trench Run, the climax of the first movie, and last but not least, The Battle of Hoth from the first half of The Empire Strikes Back. The tow cable's most awkward hour, right there. Or should I say, most awkward four minutes, since that's the time you need for the very last gold medal of the game. Even if the game lacks multiplayer, you'll keep hacking it if you're a fan of Star Wars and shooters, I'm sure.

Star Wars: Rogue Squadron 3D was a pleasant surprise. I'm not willing to bet I'll go out of my way to get some more games like this on my list on my near-future-must-plays, but I really enjoyed it. And still do. As a matter of fact, I think I'll get me a couple of gold medals right now. I'm ready!

GRAPHICS : 8.5
SOUND : 8.7
PLAYABILITY : 8.2
LIFESPAN : 8.8
CONCLUSION : 8.4

TRIVIA

a.k.a. Star Wars: Rogue Squadron (N64)

GameRankings: 84.25% (N64), 79.24% (PC)

In promotion of the movie Star Wars Episode I: The Phantom Menace (1999), a Naboo Starfighter was patched in as an additional craft. However, this very efficient vehicle can only be used in missions that are already completed.

keskiviikko 13. huhtikuuta 2011

REVIEW - Super Star Wars: Return of the Jedi (1994)

SNES VERSION (1994)
GENRE(S): Action / Platform
RELEASED: October 1994
AVAILABLE ON: GB, GG, SNES, Wii Virtual Console
DEVELOPER(S): Realtime Associates (GB), Sculptured Software, LucasArts (SNES)
PUBLISHER(S): THQ, Black Pearl (GB, GG), JVC (SNES), LucasArts (Wii)
PLAYERS: 1


Return of the Jedi was my favourite Star Wars movie when I was a kid, due to the fact that I loved the Ewoks spin-off. When I matured some, The Empire Strikes Back overwhelmingly took that spot. However, Return of the Jedi is almost just as good. No matter what you think about Ewoks, you can't deny that Return of the Jedi is another great classic, in this series that has three great movies, two good movies and one "movie of the week", so to say. Critical reception to Return of the Jedi was initially very mixed, and it still is today. Most fans love it just as much as the last one. Interestingly, the reception to the last game in the Super Star Wars trilogy was just as mixed. Some critics that had praised the previous game blazed at it because "there was nothing new", while some regarded it the best game in the series. I'm with the latter on this one: it might be just like the two previous games, but that's the idea - it's a trilogy! Besides, I disagree with those who say this game offers nothing new. I think that once again improved gameplay, atmosphere and respect for players' feelings are quite enough to make Return of the Jedi an enjoyable, fresh experience. At least in this one you have some slight, faint hope of making it to the final boss honourably! ...But that's about it...

Strong am I with the Force, but not that strong

Nice and easy does it. A soft landing, finally.
Jedi knight Luke Skywalker returns to his home planet of Tatooine together with Leia and Chewbacca to rescue the imprisoned Han Solo from Jabba the Hutt's palace. Meanwhile, a new Death Star is being constructed, and Emperor Palpatine, Darth Vader's Sith master, arrives to oversee the construction work in person. While the rest of the rebel alliance stays on the forest moon of Endor to plot a concentrated attack on the yet incomplete Imperial space station, Luke willingly enters the Death Star, to confront Darth Vader one last time and attempt to bring his father back from the dark side of the Force.

The graphics are once again improved to the point there really is no more capacity to go around. The Mode 7 sequences are smooth, and the ones in which you control the Millennium Falcon's turret are in seamless, full 3D, which was pretty much unparalleled work from a third-party developer at the time. The standard 2D graphics are very detailed, although at times, the environment's kind of flat. The sound's just what you'd expect after two games that were very strong in that department. This is some truly heartfelt Star Wars schtick, I love it.

An awesome move.
After the mayhem and emotional torment Super Star Wars and Empire put me through, I was very nervous going into Return. The game starts off a lot easier than either one of the previous games. The first stage is a Mode 7 landspeeder sequence, in which you don't have to shoot anything, you don't even have to concentrate on steering the vehicle. You just need to dodge rocks and jump over some occasional chasms. The second stage is the pathway to Jabba's palace, and you can already choose your character between Luke, Chewie and Leia. Luke's the same as always, but since he's a Jedi knight now, you have Force spells at your disposal from the very beginning, including the healing spell and one in which he throws the lightsaber at an enemy and you can then remotely control the weapon to do some extra damage. Very cool. Leia has a similar somersault attack to that of Luke's, but her normal attacks have crappy range. Chewie is the only character in this stage of the game to have a blaster at his disposal, which obviously makes him essential in long-range combat. Sometimes, you simply need a long-range weapon; you don't want to get caught between two enemies in this game. That spells death.

Leia at least attempting to kick some ass in
Jabba's dance hall.
The bosses in the game are difficult throughout the line, they're pretty much THE challenge of the game. They take a million hits, each and every one of them. Luke's essential to use in boss fights since he has the Force on his side. You wouldn't believe how much one or two healing spells per fight can help. As you progress, the game turns out to be very difficult in general, and Palpatine is one of the meanest motherfuckers ever to appear as a boss in any game - but the game manages to entertain with its difficulty on a whole new level, it never borders on impossible quite like its predecessors. The game's pretty generous on health items, and checkpoints turn up often in the form of R2-D2, which is definitely a first in this series. Also, you can start over from the last checkpoint as long as you have continues left. When you don't have any left, you'll have to start any stage all over, but at least you've still got a password to go on. This is one of two things the Super Star Wars series needed: forgiveness.

The other thing Super Star Wars needed was better level design, and in my opinion, Return of the Jedi manages to impress with that quality as well. There are many different stages and different types of them - all of these sequences did not happen in the movie in any shape or form, but it doesn't matter. They still fit the bill, and don't affect the mood and atmosphere in any way.

Looks awesome in motion.
It might be nearly impossible to beat, but at least it isn't impossible to play and enjoy. Besides, if you are lucky enough to make it to Palpatine, you can simply write down the password and keep trying, you never have to repeat your very possible success in the previous areas again. You still have to fly the Millennium Falcon and blow that shard of crap they call the Death Star to smithereens, but after you've done away with Palpatine, you've pretty much done away with the game. That guy is a serious prick.

Yep, I pretty much regard Return of the Jedi as the best game in the Super Star Wars trilogy. It has the best atmosphere and level design out of all three games, and it's challenging in a much more amusing way, which also makes it the most lasting and replayable Super Star Wars game. As a personal sidenote... I must say my love for Ewoks hasn't gone anywhere. I love playing as Wicket, and this is the only game in history I can do that in. It's not worth an additional point, but it's worth this special note.

GRAPHICS : 9.0
SOUND : 9.3
PLAYABILITY : 8.2
LIFESPAN : 8.5
CONCLUSION : 8.2


---

GB VERSION (1995)
Making a game entitled Super Star Wars: Return of the Jedi for the Game Boy wasn't quite as weird as making one for Sega Game Gear; after all, Nintendo pretty much owned the rights to use the "Super" exclamation. This Game Boy version is a comprehensible, and actually somewhat expected release. To remind you, Star Wars and The Empire Strikes Back were both released for the NES and Game Boy. Then, LucasArts decided to reboot the franchise on the SNES. In 1994, the lifespan of the NES came to an end, but Game Boy was still going strong. Since it never got a Return of the Jedi game, Realtime Associates and Black Pearl took the simple way out and ported Super Star Wars: Return of the Jedi to Game Boy. How can such an audiovisually pleasing, physical game work on the Game Boy?

Mess No. 1: the bike chase.
Well, it's not surprising that it can't. Let's start with the graphics: can you spell "one-dimensional"? Most of the game's difficulty level is based solely on graphics. It's rather weird: in some levels, there are no details at all, while in some, there are so much details that enemies are easily camouflaged in the background. The one Mode 7 sequence of the game proves why Mode 7 should've never even been tested on the original Game Boy. Probably wasn't "tested" in the core sense of the word before they made this game. It's a mess. Remember the Millennium Falcon's Death Star infiltration? Well, congratulations to you if you can make out the ground levels the obstacles are on. The music is horrible. Just a couple of tunes, circulated and remixed from the beginning to the end, in genuine Game Boy fidelity. Kind of reminds me of those good old Mario educationals.

Mess No. 2: the attack on
Death Star.
The one thing you must do before even trying this game is that you must forget its name. Yes, it is a port of the Super Nintendo game. Quite faithful one in terms of progress, just a few stages are cut. But, we are two primary action buttons short, so no Force spells this time around. As if you would need them, anyway, because the game is easy - one of the easiest games I've ever played on the Game Boy. The total graphical flatness of the game is the only thing that really poses any true challenge. You can stand right next to Jabba the Hutt and beat the shit out of him, no problem, no health lost. Luke's famous whirl attack, which of course is also in Leia's repertoire, but I prefer Luke, is pretty much inpenetrable. In other words, you can easily pummel Boba Fett, Darth Vader and even Palpatine himself to another dimension with the whirl attack, never even breaking a sweat. You can also use Luke's lightsaber to deflect blaster shots back at enemies. This is like "Super Star Wars: Return of the Jedi on the SNES in five minutes", you can simply run through it until you get to the Falcon bits, which are pretty much impossible to beat without resorting to trial and error. Oh, but you can definitely afford some trial and error, there are no game overs. Some stages are frustratingly lengthy, though, and all of them don't even have checkpoints at all.

The Game Boy version of Super Star Wars: Return of the Jedi is not exactly an awful game, it's just one of those games that make me wonder the purpose behind it; it's a needless port, no doubt about it. It's playable at least to some certain extent, I guess that's all that matters when we're talking about an old school handheld game.

GRAPHICS : 5.0
SOUND : 4.5
PLAYABILITY : 6.3
LIFESPAN : 4.8
CONCLUSION : 5.8


TRIVIA

a.k.a. Return of the Jedi, Super Return of the Jedi

GameRankings: 65.00% (GB), 83.00% (SNES)

REVIEW - Super Star Wars: The Empire Strikes Back (1993)

GENRE(S): Action / Platform
RELEASED: October 1993
AVAILABLE ON: SNES, Wii Virtual Console
DEVELOPER(S): Sculptured Software, LucasArts
PUBLISHER(S): JVC, THQ (SNES), LucasArts (Wii)
PLAYERS: 1


I don't need to go over this again, but I'll do it anyway: The Empire Strikes Back is without a single doubt, my favourite Star Wars movie. It has most crucial plot twists in the whole Star Wars universe out of all the movies and spin-offs. "Luke... I am your father" must've be one of the corniest lines in all of movie history when the movie came out, but later, it became one of the defining ones of the whole franchise, the basis of all of Star Wars. In 1993, Sculptured Software and LucasArts developed a sequel to Super Star Wars, which had left many seasoned video game players' asses sore a year prior. They refused to tone down the difficulty of gameplay, but graced players with some slack with the addition of a password system. In Super Star Wars: The Empire Strikes Back we basically have another one of the better movie licenses of the 16-bit era, which is nice to return to due to the authentic Star Wars atmosphere, and because it's based on one of the top films of all time... but all that ice really gives me the creeps.

Ready, are you? What know you of ready?

This place is hell. This is the only spot that
was safe enough for me to capture a
screenshot.
Since his defeat and the destruction of the Death Star, Darth Vader has become obsessed with rebel commander trained in the ways of the Force, Luke Skywalker. He finally locates Skywalker and his troops on a remote system named Hoth and sends a myriad of Imperial troops to attack the base and force the inhabitants to evacuate. Guided by a vision of his late mentor Obi-Wan Kenobi, Luke travels to Dagobah to seek out Yoda, the last of the Jedi masters, to complete his training. Meanwhile, Han Solo, Leia, Chewbacca and the two droids seek refuge in Cloud City, a colony run by Han's old friend Lando Calrissian.

The moment you slap in this game, you might falsely think to yourself you've gone and bought the same game as last year, just the packaging is different. Have you been screwed? No, the title card clearly states: "Episode V - The Empire Strikes Back". Whew! Indeed, it's the very same engine. In the long run, the game looks better and more dynamic than its predecessor, but by the first quick glance, you won't know the difference. Which is cool, the game really feels like a solid part of a trilogy, rather than a stand-alone sequel. The sound is still absolutely magnificent, even better than before, in fact. Vintage Star Wars music plays throughout, and even more vintage sound effects are the icing on the cake. Excellent work.

That animal's as useless as ever.
I've got to get it out of my system right now: no matter what you think about it, the way I see it I have two options upon reaching the SECOND stage (that's 2nd, Stage 2!). 1. I can swipe a password to the next stage off the net, just as I did back in 1993: I swiped it off a magazine. 2. Or, I can change the difficulty level to Easy. Let's reflect. 1. Passwords are for pussies. 2. If you can't handle any game on a normal difficulty level, you can't claim to be able to handle it at all. So what'll it be? I choose to be a pussy. Yeah, I know: it's ridiculous, it's the second stage of the game, how can it be that hard? Well, let me tell you!

Remember the movie the game is based on? What is the main natural element in the beginning of that movie? Yes, ICE. What was the one natural element from platformers that could've made Super Star Wars even more difficult than it already was? The answer is once again: ICE. You see what I'm getting at, here? It isn't just the ice. In the Hoth ice cave, where you must do battle with the wampa, everything that moves hurts you. There are bats everywhere. Not only are they flying bastards, they're HORDES of flying bastards. There are spikes, everywhere - walls, ceilings, floors. Then there are these large creatures that are able to freeze you by breathing at you, making you easy prey for everything that moves. Finally, there are sharp crystals, sticking out of the ground when you are nearby - there are just small graphical hints of where they're located. Once again, this is the second stage of the game. And I'll NEVER be able to beat it. It's just that simple. I have to use a password to be able to make progress. We're not off to a very good start, but from that point on, Super Star Wars: The Empire Strikes Back is a quite fruitful experience, a true, ultimate challenge to only the most dedicated players. It gets even more difficult later on, of course it does, but at least the later stages don't have ice. That unholy element is quite enough to make me want to stop trying, and there's so much more than that in this cave of horrors.

Han's last stand.
Upon entering the password, I gasp in terror; that ice cave was only the first of two. However, the second cave's not quite as bad. Since the game follows the movie's plot quite faithfully, we're going to spend a lot of time on Hoth, half of the game takes place there actually, but after these two caves, we're back on the surface and at least most of the ice and spikes are gone. It's pointless to start listing all of the game's most difficult situations that aren't already familiar to those who played Super Star Wars, but I'll mention a couple. I guess a large boss droid stalking you underwater while you're balancing on a block of ice, and a small buff electrifying the water just waiting for you to slip into the wet, is pretty bad. I was going to say the Mode 7 snowspeeder and X-Wing sequences are pure hell, 'cause that's what I remembered about them, but they're not really that bad at all, as long as you can keep a level head; unlike in Super Star Wars, there are no obstacles. Only the enemies are capable of damaging you, which is a bigger relief than it sounds like. The only really difficult thing about the 3D sequences (there are also 2D ones) is that your own vehicle keeps blocking your view!

The X-Wing's easy enough to manouver, but
it keeps getting in your way.
The gameplay mechanics haven't changed much. There's no time limit since it never made any sense in the first game. Since Luke is now better trained as a Jedi apprentice - that's the official explanation - you can use the Force (I've always wanted to say that) to pull off some quite neat stunts via random power-ups. The controls are a bit better, which is somewhat of a relief with all that ice scattered about. There are still three playable characters, but this time you can't choose the character yourself; after all, Luke is separated from the rest of the group most of the storyline's duration, and Han becomes incapacitated at a certain point. Chewie is a bit underutilized this time around. The worst thing about this game - again! - is that the standard 2D stages repeat themselves, even more than in Super Star Wars. There are only three main locations to begin with: Hoth, Dagobah, and Cloud City - that doesn't give much time or space for diverse level design.

"Do, or do not. There is no try." He actually
says that, you know? Yoda's being an asshole!
The game is really hard to review. In terms of atmosphere, I like it more than Super Star Wars, since it's based on a better movie and it's faithful to its plot, and it's also way much better in every way than any game based on The Empire Strikes Back that came before it. The password system really helps to bear it better than Super Star Wars at its bitchiest. Actually I thought this review would turn out to be highly in the game's favor (something like 8.5?), but nowadays, I'm able to see past the artificial qualities of the game a little too well. It's a good, very playable game, no doubt about it, after all it's Super Star Wars in a different setting. But, it's absolutely merciless from the beginning to the end as it is - at least the first game had some slight gradual increase in the difficulty level - and the source of the license alone brings in the singled-out worst element of any platformer that was ever released... lots of it, and on top of all, every possible nuisance from Super Star Wars is still present, from fatal debris to severe enemy powerplay. If you're a die-hard Star Wars fan, and up for some ultimate, sweaty 16-bit challenge, The Empire Strikes Back is definitely on your list of must-haves, but don't beat yourself up if you find it impossible. And remember, true Jedi don't cry.

GRAPHICS : 8.5
SOUND : 9.4
PLAYABILITY : 7.3
LIFESPAN : 8.0
CONCLUSION : 7.6


TRIVIA

a.k.a. The Empire Strikes Back, Super Empire Strikes Back

GameRankings: 79.50%

tiistai 12. huhtikuuta 2011

REVIEW - Super Star Wars (1992)

GENRE(S): Action / Platform
RELEASED: June 1992
AVAILABLE ON: SNES, Wii Virtual Console
DEVELOPER(S): Sculptured Software, LucasArts
PUBLISHER(S): JVC (SNES), Nintendo (Wii)
PLAYERS: 1

The Star Wars series was off to such a bad curve on the NES, that LucasArts decided to ditch their concept of a quick Return of the Jedi game and instead, reboot the Star Wars franchise on the SNES. Although the development of the first game in the Super Star Wars series was rather fast, LucasArts and Sculptured Software managed to make a game that took full advantage of the platform's capabilities and was bound to please true Star Wars fans with its authenticity, and critics with its fluid gameplay. In turn, the game was both criticized and praised for its enormous level of difficulty, on par with some of the most difficult action-oriented platformers in history, including the much feared Ghosts 'n Goblins. How does Super Star Wars fare today? Well, it's not the best and most consistent game in the trilogy - and since it's primarily a remake of the NES game Star Wars, it isn't as faithful to the movie as its followers, but at the time of its release, it was a bombshell, a new standard for a good Star Wars video game - not to mention a good movie license in general.

We'll be destroyed for sure. This is madness.

Cruisin' Tatooine.
When an escape pod from outer space crashes on the desert planet of Tatooine, a young farmhand named Luke Skywalker sets out to investigate. He finds a lone protocol droid by the name of C-3PO, who tells him that the Jawas kidnapped his partner R2-D2. Luke rescues the puny droid and finds a message from a Princess Leia Organa to a man named Obi-Wan Kenobi. An old hermit known to Luke, named Ben, reveals himself to be Obi-Wan Kenobi, a once decorated Jedi knight. Luke joins Kenobi in his quest to save the Princess, and chooses to train as his apprentice in the ways of the Force.

As you can see, liberties were taken with the game's plot and some important threads such as Obi-Wan's connection to Luke's father are left out, shamelessly, but with a true agenda this time: to place less emphasis on drama, and make the game as diversely action-packed as possible. It's made quite clear early on that the purpose of the game is to serve a stripped, alternative plotline to Episode IV, with only the most important key points intact. They could've made a game that followed the movie's plot for a while, then took a whole new turn to something completely awkward, and then abruptly returned to the movie again, making the game look like an incoherent mess; this "alternative plotline" might be daring, it might turn some fans off as an idea, including me, but believe me, the atmosphere is still just right - this is Star Wars, baby. From the graphical design to music, to sound effects, to every audiovisual seam, it's Star Wars in its purest imaginable 16-bit form... and HARDEST.

The game's being a bitch from the very start.
The graphics could be better, but instead of focusing on making the game look good in the good old sense, the developers focused on making it look alive and diverse, and they nailed that job quite proficiently. Parallax scrolling and Mode 7 effects are there from the very beginning, from the famous 3D title card narrative fading into outer space, to landspeeder and X-Wing stages. The cutscenes look good, although like it's been noted by many, Luke Skywalker has an exceptionally ugly mug, especially in the title screen, in which he looks more like a piss-drunk Mark Hamill in 2011 than a strapping Jedi apprentice in 1977. The soundscape of the game is simply excellent. Paul Webb's soundtrack consists of well-fitted adaptations of John Williams' original score and a whole truck full of actual Star Wars sound effects are utilized - from the different noises the lightsaber emits, to the voices of the Jawas, even the blaster sounds real! On top of it all: full stereo sound, baby. Plug in a set of headphones, grab that controller and... may the Force be with you. You're certainly going to need it.

The journey begins... finally.
Let me guess: you're thinking "hey, this one's a remake of Star Wars and it has awesome controls, I'm so going to conquer Death Star this time". Eh heh, think again, bucko; only with perfect dedication and a great, big stroke of luck, will you get past Tatooine. Contra, Contra III: The Alien Wars, Castlevania III: Dracula's Curse, Ghosts 'n Goblins, Ghouls 'n Ghosts, Super Ghouls 'n Ghosts, Journey to Silius, Mega Man 3, Ninja Gaiden III: The Ancient Ship of Doom, and of course, Star Wars. These ten games were the first to come to mind when I started reflecting on ten action platformers which have given me the most hell in my life. After listing them, I began to pick them apart: what made them difficult? I can assure you, every single point I made is referenced in Super Star Wars.

Insane, should I say, diabolically precise jumps, slides and platform sequences. Rare power-ups. One hit kills. Corrupting platforms above nothingness. Flying bastards. Enemies coming from all sides. Ultra-fast tempo. My favourite: spikes. Oh yes, and a time limit, but that's only for keeping score, thank heavens. Environmental hazards looming everywhere, and multiple ones at the same time. Debris from destroyed robots damages you. These are all very notable parts of the Super Star Wars experience. There's more, though: ultra-hard Mode 7 sequences in the wheel of Luke's landspeeder and the X-Wing. Downright unfair traps feasting on the art of trial and error. One checkpoint per long stage. No save feature. Like I said, you deserve a round of applause if you make it past Tatooine. Super Star Wars is an extremely difficult, frustrating game. But it is also fun. Why? Because there's virtually nothing wrong with the gameplay. It's a game you want to beat, or die trying.

I don't remember seeing a lightsaber do that to
folk, but... FORE!
You play as Luke Skywalker and for the longest time, you don't have a choice. Even if a lot of the events before Luke's arrival in Mos Eisley are left out, there's plenty to do before that. First off, you need to whip a Sarlacc's ass on a desert to make your way to the crashed escape pod. Then, you need to deal with a pack of rampant Jawas using your landspeeder and enter the first true shrine of unholiness called the Jawa sandcrawler. Then, you need to travel to the land of the sandpeople to find Obi-Wan Kenobi. The man offers you the Jedi lightsaber and has you train on some more sandpeople and their bantha pets. Then, you need to deal with another pack of Jawas, a much larger and more hostile one. Then, you'll finally be at Mos Eisley, where you need to pass through a hangar where casual players come to die. You have to beat a difficult sub-boss just before it, there are enemies and falling debris everywhere, and as if that wasn't enough, there's a metal grabber just waiting to clutch your character and squeeze the life out of him. At this time, you get to choose between Luke, Han Solo and *drum roll* Chewbacca! Everyone's favourite wookiee is in the video game business at long last! Grrrrrauuuuuuurrr!!!

A wookiee's good to have on your side in a
bar fight.
The differences between the characters aren't that severe. Han's the best shot, Chewie has splash firepower, and Luke, well, he's an all-around guy with some dastardly Jedi AOE moves, which have good range but leave him vulnerable to many attacks. Of course these moves are not available until you get the lightsaber, 'til then Luke carries a blaster as well, and you can switch back to it at any time. As a matter of fact, usually it's the better choice when dealing with packs of regular enemies. You can also ricochet blaster shots off walls, which is neat and useful. The power-ups include shields, Darth Vader helmets which grant you a score multiplier, lightsabers which increase your maximum health and blaster upgrades, which make the blaster an even more essential weapon - there are no upgrades for the saber. Every once in a while, you might find a thermal detonator, which destroys everything on the screen once it's used. It's only useable for a limited time, so you're lucky if you can make it to a boss with it - it does heavy damage on them as well.

That's one tough pick...
The tempo of the game is simply furious. Half of the time, you'll find yourself just pushing forward by shooting everything in sight or jumping around using Luke's Jedi somersault and praying to the god of your choice that you'll make it out alive. You simply don't have time to stop, there's danger everywhere. From the very beginning, the game takes no prisoners and it only gets worse towards the end. If you make it to the Death Star, give yourself a nice, long pat on your shoulder. If you're still willing to go on, you're a stronger man than I am. There's so much actual physical pain involved in the difficulty level of Super Star Wars (heartburn's a bitch), and such overwhelming frustration due to only three continues and the lack of a save feature, that even after 19 years, I must postpone any thought of even attempting to beat this game.

...But of course I'll go with Han.
The traps are not fun - like a seemingly ordinary lift sending you straight down into a set of spikes - and sure, I must say the difficulty level of the game is more than a bit exaggerated from time to time. The thing that bothers me most, though, is that the stages repeat themselves to eternity. In many stages, like the first one, the land of the banthas, and both parts of Mos Eisley, you're playing the same few screens over and over again. It really feels like there's a wrap puzzle straight out of Super Mario Bros., Final Fantasy or The Legend of Zelda, in which you needed to find a correct route to make progress, but there's not, the stages are just that repetitive and lengthy - it's not like there would be a choice of route anyway.

It's diabolical, but it's good - so good that it blew every preceding video game in the media franchise right off the map, and paved the way for a bunch of different, better ones. It remains to be seen if I ever beat this one, it's a project I would not provoke my worst enemy to take on - a save feature would've been a very nice way to increase the product's lifespan in casual use! However, I can easily implore Star Wars fans to try the game out, even if just to see how the Star Wars game was truly born. I personally think the next two games fared better in terms of presentation and some fashion of slack.

GRAPHICS : 7.9
SOUND : 9.3
PLAYABILITY : 8.0
LIFESPAN : 7.5
CONCLUSION : 7.9


TRIVIA

GameRankings: 88.25%

The game was received so well that a PC port was made by Brain Bug, but never released due to LucasArts' desire to draw a clear line between the PC and console games based on Star Wars.

A stage based on the trash compactor scene on the Death Star was made, but deleted due to to memory constraints.

REVIEW - Star Wars: The Empire Strikes Back (1992)

NES VERSION (1992)
GENRE(S): Action / Platform
RELEASED: March 1992
AVAILABLE ON: GB, NES
DEVELOPER(S): NMS Software (GB), Lucasfilm Games (NES)
PUBLISHER(S): Ubisoft (GB), JVC (NES)
PLAYERS: 1

Facebook's new poll system works quite well. I asked the simple question: "Best Star Wars movie?", and 17 of 25 voters answered "The Empire Strikes Back". I've got to say, I agree with them. The middle part of a trilogy's often my favourite anyway (Aliens, Saw II, The Two Towers, Dead Man's Chest etc.), but The Empire Strikes Back is special. It introduces a whole new cast of amazing supporting characters, and ends in a whole series of ultimate cliffhangers, which makes it even that more astounishing. It's an amazing movie, one of my all-time favourites. The Star Wars video game series on the NES came to a halt with The Empire Strikes Back; Nintendo decided to go for a reboot on the SNES, which turned out to be a very essential move. Game Boy, on the other hand, went on to get a port of the "Super" version of Return of the Jedi. Was the NES game really that bad and the Game Boy game that good? Yes to the first, no to the second. Or should I say, the NES game is completely useless, and although the Game Boy version is once again better, it's not that special either.

Control, control! You must learn control!

Darth Vader has become obsessed with the young Jedi apprentice Luke Skywalker, and finally locates him in a rebel base on the icy planet of Hoth. While investigating a fallen meteor, which turns out to be the Imperial surveillance droid sent after him, Luke finds himself trapped and has a vision of the late Obi-Wan Kenobi. The apparition tells Luke to travel to the Dagobah system and have the last remaining Jedi master, Yoda, carry out Obi-Wan's unfinished work as Luke's mentor. When the Empire manages to destroy the Hoth base despite strong resistance by the Rebel Alliance, Luke and R2-D2 flee to Dagobah, while Han Solo, Leia, C-3PO and Chewbacca seek asylum in Cloud City.

Yeah, so like I said before, The Empire Strikes Back is most definitely my favourite Star Wars movie. Took me a while to realize that, though - as a kid, I was more into Return of the Jedi, since I happened to be a fan of the Ewoks spin-off. In time, Empire grew on me. It's really rich when it comes to character development, cinematography, everything. Once again, it's just simply amazing. Super Star Wars: The Empire Strikes Back, which will be reviewed very soon, is one of the top movie licenses ever. As the case was with the Game Boy version of Star Wars, I had no idea there was also a game based on Empire on the NES and the Game Boy, up until last year when I started to do research on Star Wars games for this blog. Of course I was excited, since Star Wars wasn't half bad. Well, The Empire Strikes Back isn't half good.

That's a lot of ice. Too much ice to go with
these lacking controls.
To quote Leia and Han Solo's banter famous to us geeks, the game is scruffy-lookin'. The cutscenes and digitized portraits of the characters look like shit, the sprites are tiny and thin, and the environments are simply dull. What was it with some sequels on the NES? Why were they uglier than their predecessors? Did the developers really not care? Why did they bother? Once again, too much questions, no answers. Music? IS there music in this game? Well, the Star Wars theme song starts the thing off on a high note, but all we get during the game is a series of random few-second samples, playing on random intervals: some original one, Luke's theme and "The Imperial March". Most of the time, we only hear some really horrible sound effects and voice samples. Even a taun taun's breath emits a ghastly, aggressive sound effect.

Once again, when we start the game we could go all fanboy/girl on it. In the game, you willingly enter the wampa's cave and your actual objective is to fight it for no apparent reason. I won't do it, though - rant it to death I mean. The game is really not worth it. The ice cave is like a maze, and it has a lot of dead ends. You pretty much need to find your lightsaber first, as Obi-Wan oh, so disruptingly states in a sudden dialogue screen that just appears out of nowhere after your first few steps. Initially, you ride a taun taun, which you can dismount at any time. It's really weak. Apparently it takes damage from your lightsaber, dies from the first slip to cold water whereas you can afford three or four slips, and controlling it and blasting away at surveillance droids at the same time is hard. The taun taun has absolutely no use in the game besides the extra health meter. You might think only a large animal companion like the taun taun would allow you to jump higher, but that's not true either. You can actually jump much higher than a taun taun by using Luke's superjump ripped straight off Super Mario Bros. 2. An even more powerful superjump is your first Force upgrade in the game.

The gameplay's quite putrid, Star Wars was way more co-operative. There are invisible walls all over the place. You can shoot in any direction, but whenever you crouch, Luke pretty much decides on the direction himself, like in many NES games that have this sort of multi-directional feature. The lack of traction rears its ugly head one more time, and you can pretty much guess how much of a nuisance it is in a place that has tiny, moving, and moreover, ICY platforms with crazy droids flying over them and shooting at you.

Yeah, that wampa's definitely mooning you.
Hoth is a freaking nightmare! Perhaps not quite as nightmarish as the rest of the game, but enough of a rocky start to convince you that you're not dealing with a very good game here. First, you've got to find a lightsaber and the Force jump ability from the dead-end-laden ice maze, and then, climb up a vertical chasm of ice to reach a wampa and kill it. Once again, don't you go pointing out that Luke was trapped by the wampa and killed it in a desperate struggle for his life, and was then rescued by Han Solo and taken back to the rebel base. That would be a fanboy rant, and we don't want none here. So, you've got to kill the wampa, get out of the cave and then... go right back into the cave from the other side. What the obiwankenobi is going on here? Oh, so now we have to look for the droid, the "meteorite". Right. Where is it, then? We searched everywhere, right? No. There's a secret passage hidden in there we need to use to find a couple of more secret passages, and another wampa to kill, before we'll finally be able to find what we came here to find... and get killed by it. And forced to start this section of the first stage all over again. It might've already been an hour since we started playing, and we're still stuck in the first damn cave. Boring! The droid is unbelievably tough, but just like in the wampa's case, there's a lightsaber tactic that never fails.

Scruffy? Well, these are the best graphics
you'll get out of this game.
OK, so when you're finally done with the cave and its annoying bosses, you'll find yourself back at the base, piloting a small fighter and shooting at AT-AT Walkers. This stage looks relatively cool, but you guessed it, it isn't cool at all. Remember the harpoon Luke figured to use to tie the Walkers' legs together and knock them over in the movie? Well, that harpoon is in the game but it has no use. OK, sometimes you might hit the legs out of pure luck, but sometimes the harpoons just fly downright through the robot bastards! You only have five of them, and ten Walkers to destroy; the ones you can't harpoon (that's all of them, usually) you just simply circle 'round and shoot. If a Walker manages to destroy your ship... well, that's just tough luck! Luke has to get a new fighter from the field while hunted down by huge numbers of stormtroopers, and it's incredibly hard to enter a new ship. You have to time your jump to the cockpit just right or else Luke'll just jump around in place, as effortless cannon fodder to the troopers.

After the AT-AT massacre, it's time to evacuate the base in perhaps the longest stage of the game... which again, has two boss fights. Another Walker, and another Imperial probe droid. Wow. Imaginative. At this point, my final opinion on the game started to change a little. From the beginning, I had thought it was shit, but at this point, I was kind of getting used to its worst qualities, and just thought it was so boring that if I ever beat it, I will never so much as spit on it again. Your primary objective here, by the way, is to save Princess Leia from something. While you're doing it, Obi-Wan appears - a bit late, I'd say - and tells you to go to the Dagobah system. Well, that then becomes your primary objective. So to hell with Leia, I guess, we're off to find an ancient Jedi in a freakin' swamp. I'll speed this up a little, now, 'cause it's the end of the game I want to make a special note of.

Like AVGN said in his review, the Dagobah swamp is ridiculous. It's this game's Death Star; conquer it, and you've basically conquered the game. What I wanted to say - and this is not a fanboy rant, I assure you - is that it's clear this game was rushed, and perceived as no more than a quickie just for the fun of it by Lucasfilm Games. It was never meant to be good. You know why it's obvious? 'Cause the story ends here, in a totally different way from the trilogy. It's like they always knew they wouldn't make a Return of the Jedi for the NES, so they screwed the movie's plot altogether. There is no reason for this game's existence, not even for Lucasfilm. They weren't really expecting to make money, and they didn't, the game was a flop.

They decided to make up for his nearly complete
absence in the previous game by overutilizing
him. You'll see.
So, it's like this - the alternative 8-bit theatrical release of The Empire Strikes Back or something. Luke completes his training on Dagobah, then you have to take out 20 (!!!) Cloud cars and 32 (!!!) TIE Fighters in the same way you took out the 10 AT-AT Walkers, without the harpoons though. The purpose of this, of course, is to rescue Han Solo and to kill his captor, Boba Fett. For those of you who don't remember, both of these events actually took place in Return of the Jedi, on a whole different planet. Well... then it's Princess Leia's turn to be rescued, as she is kidnapped by the Sith Lord himself, Darth Vader. The boss fight against Darth Vader takes about three years. There are six phases in the fight, absolutely no notion of the greatest "holy shit" moment of the whole original trilogy - Vader's revelation of his true identity - and Vader pretty much dies in the end of this fight, or rather proclaims he'll be back just like any video game villain. In the movie, he won, and Luke was the one to take a rather nasty fall. Luke was also the one that came to Vader in the third movie, not the other way around. But again, it's clear that this game wasn't made to follow the rules.

The Empire Strikes Back is an occasionally near-playable, but useless, hapless and extremely boring game for the NES. It's moderately ugly, it sounds absolutely horrible, it's ultimately tedious to play no matter how you look at it, and as a canonical, official piece of cult Star Wars merchandise, it doesn't quite work since the story and atmosphere are both full of holes. I suggest you look into the better, and moreover, COMPLETE trilogy of games on the SNES before even testing this one out.

GRAPHICS : 6.0
SOUND : 5.1
PLAYABILITY : 5.1
LIFESPAN : 4.5
CONCLUSION : 4.9


---

GB VERSION (1992)
The Empire Strikes Back on the Game Boy looks a bit more sufficient, relatively speaking, than the NES version. It's once again a direct port, and nothing about it notably differs from the NES game. If there's something wrong with it, it's the brightness. The game looks extremely faded and old. Listening to this game, I kind of understand why they chose to not have constant background music in the NES version. Repetitive? At the very least!

The difference in control and comfort of gameplay is initially exactly the same as between the NES and Game Boy versions of Star Wars. The controls respond a bit better, traction's better, and what still amazes me, there are less invisible walls, which are usually Game Boy's biggest problem with any platformer, including its flagship Super Mario Land! However, this one's a bit too stiff. The lightsaber has crappy range, and collision detection altogether seems to be at a fatal low. Not only do crystal clear hits from the lightsaber ultimately miss according to the program, but shots from the blaster sometimes go straight through the enemies! Oh yeah, and guess what? Any boss takes a million hits to kill as it is.

Not this icy shithole again.
Seriously, if you don't have the upgrade that boosts the power of Luke's lightsaber, which you don't even get before the rebel base evacuation to my knowledge, you might find yourself beating a single, simple boss like the wampa down for five to ten minutes. You know the worst thing about this? This holds true to each and every AT-AT, AT-ST and TIE Fighter in this game. Still doesn't rattle your bones? Well, just imagine the stages which are based on destroying robots and starfighters. Yep, they take forever. The fact that your own vehicle doesn't really have breakneck speed - in fact I've seen beards grow faster - doesn't really help the situation. Well, at least the harpoons work this time, and there are less enemies to destroy in both shooting stages. I actually counted that if even if you use rapid fire on an AT-AT, it loses one whole tick of health in ten seconds, and it has something like nine ticks, altogether. So it takes at least a minute and a half to down one of those bastards without a harpoon, which incapacitates them immediately. Of course, you lose the same amount of health from every smallest hit - a lot. But you can't really die in the AT-AT battle... if you manage to stay awake throughout the ordeal.

The ST's not exactly the most
agile mount.
It's slow, it's boring and it has most of the quirks that the NES version has, but at least it's fun and comfortable to play to some extent in comparison, as long as there's no sound; it's all about brief samples of the best of Star Wars, on an endless, irritating loop. Luckily Super Star Wars: The Empire Strikes Back came along very soon and erased these two games from our memories quite efficiently.

GRAPHICS : 6.3
SOUND : 5.0
PLAYABILITY : 5.5
LIFESPAN : 5.0
CONCLUSION : 5.3


TRIVIA

GameRankings: 66.50% (GB)